Here you can find a summary of just a fraction of the extensive original research by the RPG Research core staff. RPGs covered include tabletop, live-action, computer-based, and/or solo adventure books/modules.
There are many others further enumerated on the research section of the site here: www2.rpgresearch.com/research
Here is a summary list:
- Experiences of Gender Bias in the Gaming Industry & Community (WSU)
- Using RPGs for draft rehabiliation transition programs
- Using RPGs for at-risk youth
- Using RPGs in a University Setting (EWU)
- Optimizing the RPG Experience for maximal Immersion & Flow State
- Using RPGs to develop public transit skills for Autism Spectrum & other populations
- Using RPGs to develop civic resource skills
- Using RPGs for panic disorder/anxiety/agoraphobia.
- Using RPGs for social skills development (various populations)
- Adaptive/accessibility considerations of RPGs for the Deaf & Hard of Hearing
- Adaptive/accessibility considerations of RPGs for people with visual impairments.
- Adaptive/accessibility consideration of RPGs for Muscular Dystrophy and related disorders.
Upcoming research planned in the near future:
- RPGs in juvenile and adult detention facilites
- RPGs and PTSD
- RPGs for elderly to address cognitive decline
- Addresssing participants with Aphantasia in tabletop RPGs
- RPGs and depression, measured, controlled studies.