Original RPG Research Projects

Here you can find a summary of just a fraction of the extensive original research by the RPG Research core staff. RPGs covered include tabletop, live-action, computer-based, and/or solo adventure books/modules.

There are many others further enumerated on the research section of the site here: www2.rpgresearch.com/research

Here is a summary list:

  • Experiences of Gender Bias in the Gaming Industry & Community (WSU)
  • Using RPGs for draft rehabiliation transition programs
  • Using RPGs for at-risk youth
  • Using RPGs in a University Setting (EWU)
  • Optimizing the RPG Experience for maximal Immersion & Flow State
  • Using RPGs to develop public transit skills for Autism Spectrum & other populations
  • Using RPGs to develop civic resource skills
  • Using RPGs for panic disorder/anxiety/agoraphobia.
  • Using RPGs for social skills development (various populations)
  • Adaptive/accessibility considerations of RPGs for the Deaf & Hard of Hearing
  • Adaptive/accessibility considerations of RPGs for people with visual impairments.
  • Adaptive/accessibility consideration of RPGs for Muscular Dystrophy and related disorders.


Upcoming research planned in the near future:

  • RPGs in juvenile and adult detention facilites
  • RPGs and PTSD
  • RPGs for elderly to address cognitive decline
  • Addresssing participants with Aphantasia in tabletop RPGs
  • RPGs and depression, measured, controlled studies.