by making it as a recreational activity and helping them plan we do transition

42:02

and exit plans so that they have a way to continue their lives adapt it to whatever new changes they mean some of

42:08

these things we never go away and that can be a lot of depression and such but now they have a new peer group a new gaming group same thing with drug rehab

42:15

and gang culture we've we've had inpatient people I've worked with like novels mental health wreck their apiece

42:20

and such helping them great success where you teach them role-playing gaming then you find a gaming group in the

42:25

neighborhood that they're going to be living in and transition them to going to that weekly gaming group now instead

42:31

of going home and all they have is either their gang culture or their drug culture to go back to nothing else to do and their kids they gotta do something

42:36

when they're not in school right yeah well they're gonna go back to their friends well now they've got a new group of friends that you know may not promote

42:42

those same behaviors and so successful that also clues into something you were talking about the meaninglessness well

42:48

yeah you know that that here is even though it's it's it's a fantasy world and it's not real it provides meaning

42:55

it's it and beyond you know whatever your accomplishments are in in character

43:00

but like that all the face to face the relationships you're building with your Dungeon Master's with other people the group that is meaningful skills so





west side of the state, this one in the Seattle area, for in-patient teenagers struggling with substance abuse and/or mental health issues. The facility has a very spacious outdoor setting and large parking lots, but the rooms for group gatherings are a bit smallish, and are difficult to book for long periods of time. There is a recreation therapist there that was excited by my presentation at Seattle Children's hospital earlier this Spring, and she is trying to implement role-playing gaming at first on a one-to-one basis, introducing the client to tabletop RPG (D&D 5th edition in this case), and then helping develop resources as an exit strategy to get the player(s) joined to a regular gaming group at local gaming stores or near where they live, so that they have a healthier peer group to engage with after they are discharged from the facility. It is hoped they will focus their socializing on the gaming groups, rather than going back to their previous peers that are often heavily involved in substance abuse, gang-related violence, and other dysfunctional behaviors.




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