Role-Playing Game Research Topics try 2
Role-Playing Game Research Topics Overview List
This page summarizes just a few of the thousands of research questions that RPG Research's founder, Hawke Robinson ("The Grandfather of Therapeutic Gaming"), and others at RPG Research ask about role-playing games.
The list is updated sporadically.
Over time links to more in depth discussions, information, research, papers, papers, panels, podcasts, interviews, reports, presentations, etc. are added under each topic.
For a more expansive list, see the RPG Research Knowledgebase Archives with more than 10,000 content items on these topics!
Also see the list of topics included in the RFC early public drafts of the RPG Handbook of Practice.
RPG Research Topics List
RPG basics for non-gamers
Most common myths about RPGs and RPGers
RPG formats
RPG format professional standardization of language, initialisms, and acronyms
Tabletop RPG formats (TRPG)
Live-action RPG formats (LRPG and larp)
Electronic RPG formats (ERPG)
Hybrid RPG formats (HRPG)
Pros and cons of each RPG format
RPG settings
RPG setting: non-professional recreational
RPG setting: non-professional entertainment
RPG setting: non-professional personal development
RPG setting: professional recreational
RPG setting: professional entertainment
RPG setting: professional development
RPG setting: professional personal development
RPG setting: professional educational
RPG setting: professional healthcare
RPG professional applications
RPG barriers to entry for new players and game masters
RPG accessibility
RPG CARBE Scale: Complexity, Accessibility,
RPG professional standards
RPG professional safety standards
RPG professional standards bodies
RPG professional training
RPG professional workshops
RPG professional certifications
RPG professional diplomas
RPG professional accredited programs
RPG professional Continuing Education Units (CEUs)
RPG small group formation, communication, and dynamics: forming, storming, norming, performing, reforming, and adjourning.
Variables for optimizing the RPG experience
Role-playing games and Bleed theory
Role-playing games and Flow theory
Role-playing games and Interaction patterns
Role-playing games and DIKW theory: Data Knowledge, Information, and Wisdom
Role-playing games, DIKW, and learning through exploration
Role-playing games and cognitive neuropsychology of learning
Role-playing games and neurotechnology
Brain-Computer Interface Role-Playing Game (BCI RPG)
Role-playing games and the Transtheoretical Model of Change (TTM)
Role-playing game activity analysis
Role-playing game task analysis
Role-playing game observed immersion scale (RPG OIS)
Role-playing game OIS and correlation with electroencephalogram (EEG) brain-computer interface (BCI) data
Role-playing games and at-risk populations
Role-playing games and higher-risk populations
Role-playing games and incarcerated populations
Role-playing games and different generational cohorts
Role-playing games and very young children between ages 2 to 5 years old and developmental equivalents
Role-playing games and young children between ages 5 to 10 years old and developmental equivalents
Role-playing games and "tween" children between ages 10 to 13 years old and developmental equivalents.
Role-playing games and adolescent "teens" between ages 13 to 17 years old and developmental equivalents.
Role-playing games and young adults between ages 18 to 25 years old and developmental equivalents
Role-playing games and adults between ages 25 to 50 years old
Role-playing games mature adults between ages 50 to 65 years old
Role-playing games and senior adults ages 65 and older
Role-playing games and ADHD populations at different ages and developmental stages
Role-playing games and Autism Spectrum populations at different ages and developmental stages
Role-playing games and brain injury recovery programs
Role-playing games and physical disability populations accessibility, adaptation, and considerations.
Role-playing games and severe disability consideration for Locked-in Syndrime (LIS) and Complete Locked-in State (CLIS)
Role-playing gaming and intrinsic motivation
External and Internal Locus of Control
Genre assessment and motivations
Game system complexity preferences
Game setting preferences
Environmental stimuli and controls
Player styles
Player stereotypes
Player archectypes
Game Master styles
Game master stereotypes
Game Mater archetypes
Player Archetype Specialist (PAS) roles
Role-playing games and small group formation, communication, and dynamics
Tuckman theories on forming, storming, norming, performing, reforming, and adjourning, related to role-playing game groups
Paradoxes of individual versus group identity and belonging
Paradoxes of focusing on tasks versus social issues, "tech debt" versus "social debt" in Agile parlance.
APIE DR, Assessment, planning, implementation, evaluation, documentation, and reiteration methodologies with role-playing game projects.
Basic Components of the RPG Research & Communities Feedback Loop
Controlled Simulated Social Groups
Roles and Human Distributed Network
The 4 RPGP Credential Types and RPG Research Volunteer Training
The 8 Top-level Domains of RPG Application
The 12 Primary Specialty Area Groups
The Trainee, Apprenticeship, Journeyman, Professional Mastery, Maven, Maestro, Executive, and Specialist tiers
Ideal Staffing of each RPG Table
Role-playing games and Recreational Therapy (RT) / Therapeutic Recreation (TR)
Role-Playing games and Compassion Focused Therapy (CFT)
Role-playing games and cognitive neuropsychology
Role-playing games and the neurosciences
Monitoring player states, immersion, distraction, enjoyment, distress, group sync, neural synchronization, resilience, and other variables using electroencephalogram (EEG) based, and other, technologies during RPG sessions for more objective data collection compiled and analyzed with self-report and OIS reports.
Cooperative versus competitive variants
Group versus one-on-one, or solo variants
Wheelchair accessible mobile facilities to address under-served and unserved populations for RPG engagement (RPG mobile fleet).
Various challenges and observations of the research, creation, and evolution of the RPG Mobile fleet.
Virtual Tabletop Tools (VTT) for role-playing games, pros and cons
List of VTTs available for RPGs.
Aphantasia and role-playing gaming
Role-playing games and participants with brain injuries.
Using role-playing games to aid in the recovery process of patients with brain injuries, including stroke, traumatic brain injury, etc.
Role-playing games and cerebral palsy (CP) considerations and adapations
RPG and Muscular Dystrophy
Live-action role-playing game (LRPG and larp) adventure and boffer combat programs for muscular dystrophy youth participants in wheelchairs and with intubation, considerations and safety issues, as per MDA summer camp programs
RPG and American Sign Language groups
RPG and American Sign Language new signs for gaming
RPG with Deaf and Hard of Hearing populations, considerations and adaptations
RPG with developmentally delayed and developmentally impaired (DD / DI) populations
RPG with gifted and talented children
RPG programs with incarcerated youth
RPG programs with incarcerated low-risk of violence adults
RPG programs with incarcerated high-risk of violence adults
RPG for in-patient youth programs
RPG for in-patient adult programs
RPG programs with hospice care, palliative care, and dying patients
RPG and drug rehabilitation programs
RPG programs and transition plans from in-patient to out-patient
RPG programs and transition plans from incarcerated to parole/probation
RPGs and social skills development focused programs
RPG programs for populations with extreme social phobias
RPG programs for populations with extreme agoraphobia
RPG programs for visual impaired and blind populations, considerations and adaptations.
RPG and Anxiety related disorders
RPG and participants with aphasia
RPG and participants with panic disorders
Applied role-playing gaming from the education domain of knowledge
Applied role-playing gaming from various healthcare and therapeutic domains
Applied RPGing from the Therapeutic Recreation / Recreational Therapy domains
Applied RPG from various psychology domains
Applied RPG from various psychiatry domains
Applied RPG from various sociology domains
Applied RPG from various neuroscience domains
Applied RPG from various entertainment domains
Applied RPG from various professional development domains
Role-playing games and "alignment"
RPG and "behavior guidance rules", various observations, variations, and recommendations
RPG and anger management
RPG and frustration tolerance
RPG and resilience development
RPG and grit development
RPG and "appropriate behavior" management development
RPG and appropriate verbal interactions
RPG and communication skills
RPG and Cooperation with diverse people/cultures/backgrounds
RPG and rival gangs
RPG and lifelong enemies
RPG and delayed gratification
Role-playing games and effective / assertive (not aggressive) interaction methodologies
role-playing games and empathy
role-playing game players and empathy
RPG and ethics considerations
RPG and ethics personal development
RPG and in-game ethics and/or morality
RPG and religion(s)
RPG and exposure to other cultures, religions, histories, belief systems, etc.
Role-playing games and frustration recognition and management
Impact on hostility with cooperative RPG play
Impact on hostility with competitive RPG play
RPG and impulse control
RPG and language development
RPG and imaginary languages
RPG and linguistics
RPG and philology
RPG and etymology of terminology
Recommended RPG terminology for professional consistency
RPG and leadership considerations
RPG and leadership development
RPG and learning / following the rules but also “thinking outside of the box" when needed
RPGs and morality
RPG and multicultural mythologies
Adapting RPG programs to ... insert country/culture ... populations and regulations
Adapting RPG programs to Pakistan populations and regulations
Adapting RPG programs to evangelical Christian populations and limitations
Adapting RPG programs to Muslim population variations and limitations or regulations
Adapting RPG programs to various religious learning goals (Bible, Koran, Tao, etc.)
Adapting RPG programs to Hindi populations
Adapting RPG programs to West African tribal groups
Adapting RPG programs to South American populations
Adapting RPG programs to Japanse populations
Adapting RPG programs to Bangladeshi populations
Adapting RPG programs to Beijing, China, populations
Adapting RPG programs to Singapore populations
Adapting RPG programs to Hungarian populations
Adapting RPG programs to German populations
Adapting RPG programs India populations
Adapting RPG programs to Russian populations
Adapting RPG programs to Mongolian populations
Adapting RPG programs to Hawaiian populations
Adapting RPG programs to Romanian populations
Adapting RPG programs to Roma populations
Adapting RPG programs to Italian populations
Adapting RPG programs to Spanish Mexican populations
Adapting RPG programs to indigenous Central and South American populations
Adapting RPG programs to Portuguese populations
Adapting RPG programs to various polynesian populations
Adapting RPG programs to indiginous Australian populations
Adapting RPG programs to Canadian populations and regulations
Adapting RPG programs to Belgium populations and regulations
Adapting USA-based RPG programs online to other cultures, and countries' regulations
Adapting RPG programs to Taiwan populations
Adapting RPG programs for the International Space Station (ISS), and other near-earth orbit space programs.
Adapting RPG programs to Luna Base and similar earth orbit long-term space programs
Adapting RPG programs to interstellar travel space programs, long-distance travel to Mars program, etc.
Adapting RPG programs to the Mars program
role-playing games and cooperative problem solving
RPG and delayed gratification
RPG and creativity measures
RPG and creative influences
RPG and creative inspiration
RPG and ancilliary interests and skills development
RPG and inspiring development in artwork (drawing, painting lead figures, etc.)
RPG and improvisation requirements
RPG and improvisation skills development
RPG used with professional development groups at business locations
RPG used with professional development groups at specialized RPG retreats to build team cohesion and efficacy
RPG programs used for executive staff development
RPG and sound effects
RPG and visual effects
RPG and flat screens, projectors, tablets, laptops, computers, phones, etc.
RPG and technologies pros and cons
RPG and ambient or mood music
RPG inspiration of music interest, skills, and/or creation
RPG and poetry
RPGs and Reading/writing (creative)
RPGs and organizational skills development
RPG organizational recommendations
RPG and Theatrics/acting
RPG and voice / voicing
RPG voicing workshops
RPG cliches
RPG player traits studies
RPG tropes
RPGs and criminality
RPGs and homicide
RPGs and violent behavior from players
RPGs and suicide
RPGs and anti-social behavior
RPGs and paganism
RPGs and in-game violence
RPGs and misogyny
RPGs and racism
RPGs and sex
RPGs and romance
RPGs and camaraderie
RPGs and creating new relationships and friends
RPGs and significant others, spouses, etc.
RPGs and factions
RPGs and community settings
RPGs and community centers
RPGs and participant personalities
RPGs and non-profits
RPGs and for-profits
RPGs and wages
RPGs and paid professionals
RPGs and writers
RPGs and designers
RPGs and costs
RPGs and the World Health Organization (WHO) International Classification of Function (ICF) or Disability (ICD)
RPGs and the Diagnostic and Statistical Manual (DSM)
RPGs and Anxiety disorders
RPGs and Generalized Anxiety Disorder (GAD)
RPGs and Obsessive Compulsive Disorder (OCD)
RPGs and participants with amputations and/or prostheses
RPGs and Trauma
RPGs and the military
RPGs and trauma from military, first responder, or other related service
RPGs and participants that have experienced trauma from abuse, rape, sexual abuse, etc.
RPGs and specific phoboias
RPGs and consent
RPGs and consent forms
RPGs and electronic consent management tools like gameconsent.com
RPGs and Apraxia
Tabletop RPG (TRPG) as a Modality for Therapeutic / Educational Intervention for ASD Youth and Adults to Develop Civic Resources Knowledge & Skills
Using Live-Action Role-Playing Adapted Activities for ASD Toddlers
A Recreation Therapy-related Program Plan Using Role-playing Gaming to Prepare
RPGs and Back Disorders and Back Pain
Brain Injury Recovery Using RPGs
RPGs for Brain Injury - Applicable Therapeutic Recreation Interventions
TBI Intervention 1 - Tabletop RPG Modification - Choose Your Own Adventure for Severe TBI-related impairments
RPG for TBI - CYOA - Example CYOA Process
RPG for TBI - CYOA - Needs addressed by intervention
CYOA for TBI - Common Settings
RPG for TBI - CYOA - Equipment Needed
RPG for TBI - CYOA - Program Adaptations
RPG for TBI - Similar Examples of Intervention
RPG for TBI - Similar Examples - Home Front Interactive Video
RPG for TBI - Similar Examples - Home Front Interactive Video Location
RPG for TBI - Similar Examples - Home Front Interactive Video Description of clients served
RPG for TBI - Similar Examples - Home Front Interactive Video Qualifications of program facilitator
Intervention 2 - Computer-based electronic RPG (ERPG) Use and Modifications for Client With TBI
RPG for TBI - Intervention 2 - Needs addressed by intervention
Example ERPG Process for participants with brain injuries
RPGs and participants with burns
RPGs and participants with cancer
RPGs and participants with cardiac conditions
RPGs and participants with COPD – Chronic Obstructive Pulmonary Disease
RPGs and participants wtih Alzheimer's Disease
RPGs and participants with other dementia
RPGs and participants with Diabetes Mellitus
RPGs and participants with Eating Disorders
RPGs and participants with Fibromyalgia
RPGs and participants with Guillain-Barré Syndrome
Role-playing games and participants with Joint Replacement
RPG and participants with Mood Disorders: Bi-polar, Depression (Major Depression, Dysthymic, Reccurent, Suicidal Ideations, etc.)
RPGs and participants with Dysthymia
RPGs and participants iwth suicidal ideations
RPG and Multiple Schlerosis
RPG and Obesity
RPG and Osteoporosis
RPG and Parkinson's Disease
RPG and Personality Disorders
RPGs and Psychotic Disorders (Schizophrenia and others)
RPGs and Rheumatoid Arthritis
RPGs and Sexual & Gender-Identity Disorders
RPGs and LGBTQ+ topics
RPGs and SCI - Spinal Cord Injury
RPGs and Sickle Cell Anemia
RPGs and sleep disorders
RPGs and Somatoform & Dissociative Disorders
Role-playing games (RPGs) and Substance-Related Disorders
RPGs and gangs
RPGs and various body functions as per ICF/ICD, DSM, and similar resources
Intellectual (tags)
Architecture
Astronomy
Cartography
Causality
Demographics
Ecology
Economics
Geography
Geology
Government systems
History
Language(s) (primary, secondary)
Mathematics
Memory
Metallurgy
Meteorology
Physics
Politics
Problem solving (e.g. puzzles, riddles, mazes, etc.)
Reading/writing (technical)
Researching
Short and long term planning
Statistics
Technologies past and present
Warfare tactics and strategies
Intellectual (keywords)
Architecture
Astronomy
Cartography
Causality
Demographics
Ecology
Economics
Geography
Geology
Government systems
History
Language(s) (primary, secondary)
Mathematics
Memory
Metallurgy
Meteorology
Physics
Politics
Problem solving (e.g. puzzles, riddles, mazes, etc.)
Reading/writing (technical)
Researching
Short and long term planning
Statistics
Technologies past and present
Warfare tactics and strategies
Topics (tags/collections)
- Abuse
- Accessibility
- Addiction
- ADHD
- ASD / PDD (Autism, Perceptive, etc.)
- Aging
- Agoraphobia
- Alienation
- Alzheimer's
- Anger
- Anxiety
- Archetypes
- Autism
- Behavior
- Bias
- Bipolar Disorder
- Bullying
- Camaraderie
- Children
- Cognitive
- Criminality
- Compassion
- Competence
- Confidence
- Deaf / Hard of Hearing
- Death & Dying
- Dementia
- Depression
- Design
- Disability
- Disasters
- Eating Disorders
- Education
- Efficacy
- Emotional Health
- Empathy
- Environment
- Ethics
- Friendship
- Flow / Flow-state
- Gender, sexual, identity
- Hate Crimes
- Health
- Health Disparities
- Human Rights
- Immersion
- Immigration
- Intelligence
- Law
- Learning & Memory
- Locus of Control
- Marriage / Divorce
- Meaning / Meaninglessness
- Mental Health
- Military
- Money
- Obesity
- Panic Disorder
- Pain
- Parenting
- Personality
- Post-traumatic Stress Disorder (PTSD)
- Predators
- Race / Culture
- Self identity
- Safety
- Schizophrenia
- Sex
- Shyness
- Social Phobias
- Socioeconomic
- Stress
- Suicide
- Teens
- Testing
- Therapy
- Toddler(s)
- Training
- Trauma
- Violence
- Visual Impairment / Blindness
- Workplace
Topics (tags/collections)
- Abuse
- Accessibility
- Addiction
- ADHD
- ASD / PDD (Autism, Perceptive, etc.)
- Aging
- Agoraphobia
- Alienation
- Alzheimer
- Anger
- Anxiety
- Archetypes
- Autism
- Behavior
- Bias
- Bipolar Disorder
- Bullying
- Camaraderie
- Children
- Cognitive
- Criminal / criminality
- Compassion
- Competence
- Confidence
- Deaf / Hard of Hearing
- Death & Dying
- Dementia
- Depression
- Design
- Disability
- Disasters
- Eating Disorders
- Education
- Efficacy
- Emotional Health
- Empathy
- Environment
- Ethics
- Friendship
- Flow / Flow-state
- Gender, sexual, identity
- Hate Crimes
- Health
- Health Disparities
- Human Rights
- Immersion
- Immigration
- Intelligence
- Law
- Learning & Memory
- Locus of Control
- Marriage / Divorce
- Meaning / Meaninglessness
- Mental Health
- Military
- Money
- Obesity
- Panic Disorder
- Pain
- Parenting
- Personality
- Post-traumatic Stress Disorder (PTSD)
- Predators
- Race / Culture
- Self identity
- Safety
- Schizophrenia
- Sex
- Shyness
- Social Phobia
- Socioeconomic
- Stress
- Suicide
- Teen
- Testing
- Therapy
- Toddler(s)
- Training
- Trauma
- Violence
- Visual Impairment / Blindness
- Workplace
Optimizing the RPG Experience
- Immersion
- Maximizing Flow State
- Game Master Variables
- Adventure / Campaign Variables
- Player Variables
- Environment Variables
- Game Variables (system, printing, components, etc.)
- Group variables
- Session variables
- Media variables
- Play style
- Duration
- Frequency
- Group size
Optimizing the RPG Experience
- Immersion
- Maximizing Flow State
- Game Master Variables
- Adventure / Campaign Variables
- Player Variables
- Environment Variables
- Game Variables (system, printing, components, etc.)
- Group variables
- Session variables
- Media variables
- Play style
- Duration
- Frequency
- Group size
APIE(D)/R
- Assessment
- Baseline
- Documentation
- Evaluation
- Intake
- Planning / Design
- Reassessment
- Tools
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