Role-Playing Game Research Topics Overview List

This page summarizes just a few of the thousands of research questions that RPG Research's founder, Hawke Robinson ("The Grandfather of Therapeutic Gaming"), and others at RPG Research ask about role-playing games.

The list is updated sporadically.

Over time links to more in depth discussions, information, research, papers, papers, panels, podcasts, interviews, reports, presentations, etc. are added under each topic.

For a more expansive list, see the RPG Research Knowledgebase Archives with more than 10,000 content items on these topics!

Also see the list of topics included in the RFC early public drafts of the RPG Handbook of Practice.


RPG Research Topics List


RPG basics for non-gamers


Most common myths about RPGs and RPGers


RPG formats


RPG format professional standardization of language, initialisms, and acronyms


Tabletop RPG formats (TRPG)


Live-action RPG formats (LRPG and larp)


Electronic RPG formats (ERPG)


Hybrid RPG formats (HRPG)


Pros and cons of each RPG format


RPG settings


RPG setting: non-professional recreational


RPG setting: non-professional entertainment


RPG setting: non-professional personal development


RPG setting: professional recreational


RPG setting: professional entertainment


RPG setting: professional development


RPG setting: professional personal development


RPG setting: professional educational


RPG setting: professional healthcare



RPG professional applications



RPG barriers to entry for new players and game masters


RPG accessibility


RPG CARBE Scale: Complexity, Accessibility,



RPG professional standards


RPG professional safety standards


RPG professional standards bodies


RPG professional training


RPG professional workshops


RPG professional certifications


RPG professional diplomas


RPG professional accredited programs


RPG professional Continuing Education Units (CEUs)



RPG small group formation, communication, and dynamics: forming, storming, norming, performing, reforming, and adjourning.



Variables for optimizing the RPG experience


Role-playing games and Bleed theory


Role-playing games and Flow theory


Role-playing games and Interaction patterns


Role-playing games and DIKW theory: Data Knowledge, Information, and Wisdom


Role-playing games, DIKW, and learning through exploration


Role-playing games and cognitive neuropsychology of learning


Role-playing games and neurotechnology


Brain-Computer Interface Role-Playing Game (BCI RPG)



Role-playing games and the Transtheoretical Model of Change (TTM)


Role-playing game activity analysis


Role-playing game task analysis


Role-playing game observed immersion scale (RPG OIS)


Role-playing game OIS and correlation with electroencephalogram (EEG) brain-computer interface (BCI) data


Role-playing games and at-risk populations


Role-playing games and higher-risk populations


Role-playing games and incarcerated populations


Role-playing games and different generational cohorts


Role-playing games and very young children between ages 2 to 5 years old and developmental equivalents


Role-playing games and young children between ages 5 to 10 years old and developmental equivalents


Role-playing games and "tween" children between ages 10 to 13 years old and developmental equivalents.


Role-playing games and adolescent "teens" between ages 13 to 17 years old and developmental equivalents.


Role-playing games and young adults between ages 18 to 25 years old and developmental equivalents


Role-playing games and adults between ages 25 to 50 years old


Role-playing games mature adults between ages 50 to 65 years old


Role-playing games and senior adults ages 65 and older




Role-playing games and ADHD populations at different ages and developmental stages


Role-playing games and Autism Spectrum populations at different ages and developmental stages


Role-playing games and brain injury recovery programs


Role-playing games and physical disability populations accessibility, adaptation, and considerations.


Role-playing games and severe disability consideration for Locked-in Syndrime (LIS) and Complete Locked-in State (CLIS)




Role-playing gaming and intrinsic motivation



External and Internal Locus of Control


Genre assessment and motivations


Game system complexity preferences


Game setting preferences



Environmental stimuli and controls


Player styles

Player stereotypes

Player archectypes

Game Master styles

Game master stereotypes

Game Mater archetypes

Player Archetype Specialist (PAS) roles


Role-playing games and small group formation, communication, and dynamics

Tuckman theories on forming, storming, norming, performing, reforming, and adjourning, related to role-playing game groups

Paradoxes of individual versus group identity and belonging

Paradoxes of focusing on tasks versus social issues, "tech debt" versus "social debt" in Agile parlance.

APIE DR, Assessment, planning, implementation, evaluation, documentation, and reiteration methodologies with role-playing game projects.


Basic Components of the RPG Research & Communities Feedback Loop


Controlled Simulated Social Groups


Roles and Human Distributed Network



The 4 RPGP Credential Types and RPG Research Volunteer Training


The 8 Top-level Domains of RPG Application


The 12 Primary Specialty Area Groups


The Trainee, Apprenticeship, Journeyman, Professional Mastery, Maven, Maestro, Executive, and Specialist tiers



Ideal Staffing of each RPG Table



Role-playing games and Recreational Therapy (RT) / Therapeutic Recreation (TR)


Role-Playing games and Compassion Focused Therapy (CFT)


Role-playing games and cognitive neuropsychology



Role-playing games and the neurosciences




Monitoring player states, immersion, distraction, enjoyment, distress, group sync, neural synchronization, resilience, and other variables using electroencephalogram (EEG) based, and other, technologies during RPG sessions for more objective data collection compiled and analyzed with self-report and OIS reports.


Cooperative versus competitive variants


Group versus one-on-one, or solo variants



Wheelchair accessible mobile facilities to address under-served and unserved populations for RPG engagement (RPG mobile fleet).

Various challenges and observations of the research, creation, and evolution of the RPG Mobile fleet.



Virtual Tabletop Tools (VTT) for role-playing games, pros and cons

List of VTTs available for RPGs.



Aphantasia and role-playing gaming



Role-playing games and participants with brain injuries.


Using role-playing games to aid in the recovery process of patients with brain injuries, including stroke, traumatic brain injury, etc.


Role-playing games and cerebral palsy (CP) considerations and adapations


RPG and Muscular Dystrophy


Live-action role-playing game (LRPG and larp) adventure and boffer combat programs for muscular dystrophy youth participants in wheelchairs and with intubation, considerations and safety issues, as per MDA summer camp programs


RPG and American Sign Language groups

RPG and American Sign Language new signs for gaming

RPG with Deaf and Hard of Hearing populations, considerations and adaptations


RPG with developmentally delayed and developmentally impaired (DD / DI) populations



RPG with gifted and talented children



RPG programs with incarcerated youth


RPG programs with incarcerated low-risk of violence adults


RPG programs with incarcerated high-risk of violence adults



RPG for in-patient youth programs


RPG for in-patient adult programs



RPG programs with hospice care, palliative care, and dying patients



RPG and drug rehabilitation programs



RPG programs and transition plans from in-patient to out-patient


RPG programs and transition plans from incarcerated to parole/probation



RPGs and social skills development focused programs



RPG programs for populations with extreme social phobias


RPG programs for populations with extreme agoraphobia



RPG programs for visual impaired and blind populations, considerations and adaptations.





RPG and Anxiety related disorders



RPG and participants with aphasia


RPG and participants with panic disorders



Applied role-playing gaming from the education domain of knowledge


Applied role-playing gaming from various healthcare and therapeutic domains


Applied RPGing from the Therapeutic Recreation / Recreational Therapy domains


Applied RPG from various psychology domains


Applied RPG from various psychiatry domains


Applied RPG from various sociology domains


Applied RPG from various neuroscience domains



Applied RPG from various entertainment domains


Applied RPG from various professional development domains



Role-playing games and "alignment"


RPG and "behavior guidance rules", various observations, variations, and recommendations



RPG and anger management


RPG and frustration tolerance



RPG and resilience development


RPG and grit development


RPG and "appropriate behavior" management development


RPG and appropriate verbal interactions


RPG and communication skills


RPG and Cooperation with diverse people/cultures/backgrounds


RPG and rival gangs


RPG and lifelong enemies


RPG and delayed gratification


Role-playing games and effective / assertive (not aggressive) interaction methodologies


role-playing games and empathy


role-playing game players and empathy


RPG and ethics considerations


RPG and ethics personal development



RPG and in-game ethics and/or morality


RPG and religion(s)



RPG and exposure to other cultures, religions, histories, belief systems, etc.


Role-playing games and frustration recognition and management



Impact on hostility with cooperative RPG play


Impact on hostility with competitive RPG play




RPG and impulse control



RPG and language development


RPG and imaginary languages


RPG and linguistics


RPG and philology


RPG and etymology of terminology



Recommended RPG terminology for professional consistency



RPG and leadership considerations



RPG and leadership development


RPG and learning / following the rules but also “thinking outside of the box" when needed


RPGs and morality


RPG and multicultural mythologies


Adapting RPG programs to ... insert country/culture ... populations and regulations


Adapting RPG programs to Pakistan populations and regulations


Adapting RPG programs to evangelical Christian populations and limitations


Adapting RPG programs to Muslim population variations and limitations or regulations


Adapting RPG programs to various religious learning goals (Bible, Koran, Tao, etc.)


Adapting RPG programs to Hindi populations


Adapting RPG programs to West African tribal groups


Adapting RPG programs to South American populations


Adapting RPG programs to Japanse populations


Adapting RPG programs to Bangladeshi populations


Adapting RPG programs to Beijing, China, populations


Adapting RPG programs to Singapore populations


Adapting RPG programs to Hungarian populations


Adapting RPG programs to German populations


Adapting RPG programs India populations


Adapting RPG programs to Russian populations


Adapting RPG programs to Mongolian populations


Adapting RPG programs to Hawaiian populations


Adapting RPG programs to Romanian populations


Adapting RPG programs to Roma populations


Adapting RPG programs to Italian populations


Adapting RPG programs to Spanish Mexican populations


Adapting RPG programs to indigenous Central and South American populations


Adapting RPG programs to Portuguese populations


Adapting RPG programs to various polynesian populations


Adapting RPG programs to indiginous Australian populations


Adapting RPG programs to Canadian populations and regulations



Adapting RPG programs to Belgium populations and regulations


Adapting USA-based RPG programs online to other cultures, and countries' regulations



Adapting RPG programs to Taiwan populations





Adapting RPG programs for the International Space Station (ISS), and other near-earth orbit space programs.


Adapting RPG programs to Luna Base and similar earth orbit long-term space programs


Adapting RPG programs to interstellar travel space programs, long-distance travel to Mars program, etc.


Adapting RPG programs to the Mars program





role-playing games and cooperative problem solving



RPG and delayed gratification


RPG and creativity measures



RPG and creative influences


RPG and creative inspiration


RPG and ancilliary interests and skills development


RPG and inspiring development in artwork (drawing, painting lead figures, etc.)


RPG and improvisation requirements


RPG and improvisation skills development


RPG used with professional development groups at business locations


RPG used with professional development groups at specialized RPG retreats to build team cohesion and efficacy


RPG programs used for executive staff development



RPG and sound effects


RPG and visual effects


RPG and flat screens, projectors, tablets, laptops, computers, phones, etc.


RPG and technologies pros and cons



RPG and ambient or mood music


RPG inspiration of music interest, skills, and/or creation


RPG and poetry


RPGs and Reading/writing (creative)



RPGs and organizational skills development


RPG organizational recommendations


RPG and Theatrics/acting


RPG and voice / voicing



RPG voicing workshops



RPG cliches


RPG player traits studies


RPG tropes


RPGs and criminality


RPGs and homicide


RPGs and violent behavior from players



RPGs and suicide


RPGs and anti-social behavior



RPGs and paganism



RPGs and in-game violence


RPGs and misogyny



RPGs and racism



RPGs and sex


RPGs and romance



RPGs and camaraderie



RPGs and creating new relationships and friends



RPGs and significant others, spouses, etc.




RPGs and factions



RPGs and community settings



RPGs and community centers



RPGs and participant personalities



RPGs and non-profits



RPGs and for-profits



RPGs and wages




RPGs and paid professionals




RPGs and writers



RPGs and designers



RPGs and costs



RPGs and the World Health Organization (WHO) International Classification of Function (ICF) or Disability (ICD)


RPGs and the Diagnostic and Statistical Manual (DSM)



RPGs and Anxiety disorders


RPGs and Generalized Anxiety Disorder (GAD)


RPGs and Obsessive Compulsive Disorder (OCD)



RPGs and participants with amputations and/or prostheses




RPGs and Trauma


RPGs and the military



RPGs and trauma from military, first responder, or other related service



RPGs and participants that have experienced trauma from abuse, rape, sexual abuse, etc.



RPGs and specific phoboias



RPGs and consent


RPGs and consent forms


RPGs and electronic consent management tools like gameconsent.com





RPGs and Apraxia





Tabletop RPG (TRPG) as a Modality for Therapeutic / Educational Intervention for ASD Youth and Adults to Develop Civic Resources Knowledge & Skills



Using Live-Action Role-Playing Adapted Activities for ASD Toddlers





A Recreation Therapy-related Program Plan Using Role-playing Gaming to Prepare





RPGs and Back Disorders and Back Pain




Brain Injury Recovery Using RPGs



RPGs for Brain Injury - Applicable Therapeutic Recreation Interventions



TBI Intervention 1 - Tabletop RPG Modification - Choose Your Own Adventure for Severe TBI-related impairments




RPG for TBI - CYOA - Example CYOA Process



RPG for TBI - CYOA - Needs addressed by intervention





CYOA for TBI - Common Settings





RPG for TBI - CYOA - Equipment Needed




RPG for TBI - CYOA - Program Adaptations



RPG for TBI - Similar Examples of Intervention



RPG for TBI - Similar Examples - Home Front Interactive Video



RPG for TBI - Similar Examples - Home Front Interactive Video Location




RPG for TBI - Similar Examples - Home Front Interactive Video Description of clients served





RPG for TBI - Similar Examples - Home Front Interactive Video Qualifications of program facilitator




Intervention 2 - Computer-based electronic RPG (ERPG) Use and Modifications for Client With TBI



RPG for TBI - Intervention 2 - Needs addressed by intervention




Example ERPG Process for participants with brain injuries




RPGs and participants with burns




RPGs and participants with cancer








RPGs and participants with cardiac conditions




RPGs and participants with COPD – Chronic Obstructive Pulmonary Disease





RPGs and participants wtih Alzheimer's Disease



RPGs and participants with other dementia






RPGs and participants with Diabetes Mellitus



RPGs and participants with Eating Disorders


RPGs and participants with Fibromyalgia


RPGs and participants with Guillain-Barré Syndrome




Role-playing games and participants with Joint Replacement


RPG and participants with Mood Disorders: Bi-polar, Depression (Major Depression, Dysthymic, Reccurent, Suicidal Ideations, etc.)




RPGs and participants with Dysthymia



RPGs and participants iwth suicidal ideations





RPG and Multiple Schlerosis


RPG and Obesity



RPG and Osteoporosis



RPG and Parkinson's Disease



RPG and Personality Disorders




RPGs and Psychotic Disorders (Schizophrenia and others)


RPGs and Rheumatoid Arthritis



RPGs and Sexual & Gender-Identity Disorders



RPGs and LGBTQ+ topics



RPGs and SCI - Spinal Cord Injury



RPGs and Sickle Cell Anemia


RPGs and sleep disorders


RPGs and Somatoform & Dissociative Disorders





Role-playing games (RPGs) and Substance-Related Disorders


RPGs and gangs



RPGs and various body functions as per ICF/ICD, DSM, and similar resources






Intellectual (tags)


  Architecture

  Astronomy

  Cartography

  Causality

  Demographics

  Ecology

  Economics

  Geography

  Geology

  Government systems

  History

  Language(s) (primary, secondary)

  Mathematics

  Memory

  Metallurgy

  Meteorology

  Physics

  Politics

  Problem solving (e.g. puzzles, riddles, mazes, etc.)

  Reading/writing (technical)

  Researching

  Short and long term planning

  Statistics

  Technologies past and present

  Warfare tactics and strategies




Intellectual (keywords)


  Architecture

  Astronomy

  Cartography

  Causality

  Demographics

  Ecology

  Economics

  Geography

  Geology

  Government systems

  History

  Language(s) (primary, secondary)

  Mathematics

  Memory

  Metallurgy

  Meteorology

  Physics

  Politics

  Problem solving (e.g. puzzles, riddles, mazes, etc.)

  Reading/writing (technical)

  Researching

  Short and long term planning

  Statistics

  Technologies past and present

  Warfare tactics and strategies






Topics (tags/collections)

  • Abuse
  • Accessibility
  • Addiction
  • ADHD
  • ASD / PDD (Autism, Perceptive, etc.)
  • Aging
  • Agoraphobia
  • Alienation
  • Alzheimer's
  • Anger
  • Anxiety
  • Archetypes
  • Autism
  • Behavior
  • Bias
  • Bipolar Disorder
  • Bullying
  • Camaraderie
  • Children
  • Cognitive
  • Criminality
  • Compassion
  • Competence
  • Confidence
  • Deaf / Hard of Hearing
  • Death & Dying
  • Dementia
  • Depression
  • Design
  • Disability
  • Disasters
  • Eating Disorders
  • Education
  • Efficacy
  • Emotional Health
  • Empathy
  • Environment
  • Ethics
  • Friendship
  • Flow / Flow-state
  • Gender, sexual, identity
  • Hate Crimes
  • Health
  • Health Disparities
  • Human Rights
  • Immersion
  • Immigration
  • Intelligence
  • Law
  • Learning & Memory
  • Locus of Control
  • Marriage / Divorce
  • Meaning / Meaninglessness
  • Mental Health
  • Military
  • Money
  • Obesity
  • Panic Disorder
  • Pain
  • Parenting
  • Personality
  • Post-traumatic Stress Disorder (PTSD)
  • Predators
  • Race / Culture
  • Self identity
  • Safety
  • Schizophrenia
  • Sex
  • Shyness
  • Social Phobias
  • Socioeconomic
  • Stress
  • Suicide
  • Teens
  • Testing
  • Therapy
  • Toddler(s)
  • Training
  • Trauma
  • Violence
  • Visual Impairment / Blindness
  • Workplace






Topics (tags/collections)

 





Optimizing the RPG Experience

  • Immersion
  • Maximizing Flow State
  • Game Master Variables
  • Adventure / Campaign Variables
  • Player Variables
  • Environment Variables
  • Game Variables (system, printing, components, etc.)
  • Group variables
  • Session variables
  • Media variables
  • Play style
  • Duration
  • Frequency
  • Group size




Optimizing the RPG Experience

  • Immersion
  • Maximizing Flow State
  • Game Master Variables
  • Adventure / Campaign Variables
  • Player Variables
  • Environment Variables
  • Game Variables (system, printing, components, etc.)
  • Group variables
  • Session variables
  • Media variables
  • Play style
  • Duration
  • Frequency
  • Group size




 

APIE(D)/R

  • Assessment
  • Baseline
  • Documentation
  • Evaluation
  • Intake
  • Planning / Design
  • Reassessment
  • Tools

















































































































































































































































































































































































































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