Role-Playing Game Research Topics List try 3
Here is the cleaned up and organized list of research topics:
Preface:
This page summarizes some of the thousands of research questions that RPG Research's founder, Hawke Robinson ("The Grandfather of Therapeutic Gaming"), and others at RPG Research have explored related to role-playing games over the past 40+ years.
The list covers a wide range of topics and is updated periodically. Over time, links to more in-depth discussions, research, papers, panels, podcasts, interviews, reports, presentations, etc. will be added under each topic.
For an even more expansive list, see the RPG Research Knowledgebase Archives with more than 10,000 content items on these topics!
Also see the list of topics included in the early public drafts of the RPG Handbook of Practice.
Research Topics List:
Fundamentals
- RPG basics for non-gamers
- Most common myths about RPGs and RPGers
- RPG formats
- Tabletop RPG formats (TRPG)
- Live-action RPG formats (LRPG and larp)
- Electronic RPG formats (ERPG)
- Hybrid RPG formats (HRPG)
- Pros and cons of each RPG format
- RPG settings
- Non-professional recreational
- Non-professional entertainment
- Non-professional personal development
- Professional recreational
- Professional entertainment
- Professional development
- Professional personal development
- Professional educational
- Professional healthcare
Accessibility
- RPG accessibility
- RPG barriers to entry for new players and game masters
- RPG CARBE Scale: Complexity, Accessibility, Readability, Bleed, Engagement
Standards & Training
- RPG professional standards
- RPG professional safety standards
- RPG professional standards bodies
- RPG professional training
- RPG professional workshops
- RPG professional certifications
- RPG professional diplomas
- RPG professional accredited programs
- RPG professional Continuing Education Units (CEUs)
Group Dynamics
- RPG small group formation, communication, and dynamics: forming, storming, norming, performing, reforming, and adjourning
Optimizing Experience
- Variables for optimizing the RPG experience
- Role-playing games and Bleed theory
- Role-playing games and Flow theory
- Role-playing games and Interaction patterns
- Role-playing games and DIKW theory: Data Knowledge, Information, and Wisdom
- Role-playing games, DIKW, and learning through exploration
- Role-playing games and cognitive neuropsychology of learning
- Role-playing games and neurotechnology
- Brain-Computer Interface Role-Playing Game (BCI RPG)
- Role-playing games and the Transtheoretical Model of Change (TTM)
- Role-playing game activity analysis
- Role-playing game task analysis
- Role-playing game observed immersion scale (RPG OIS)
- Role-playing game OIS and correlation with EEG data
Applications
- Role-playing games and at-risk populations
- Role-playing games and higher-risk populations
- Role-playing games and incarcerated populations
- Role-playing games and different generational cohorts
- Role-playing games for developmental ages:
- Very young children between ages 2 to 5 years
- Young children between ages 5 to 10 years
- "Tween" children between ages 10 to 13 years
- Adolescent teens between ages 13 to 17 years
- Young adults between ages 18 to 25 years
- Adults between ages 25 to 50 years
- Mature adults between ages 50 to 65 years
- Senior adults ages 65+
- Role-playing games for populations with:
- ADHD
- Autism Spectrum
- Brain injuries
- Physical disabilities
- Severe disabilities
- Recreational Therapy (RT) / Therapeutic Recreation (TR)
- Compassion Focused Therapy (CFT)
- Anxiety related disorders
- Specific phobias
- Apraxia
- Tabletop RPG (TRPG) as a Modality for Therapeutic / Educational Intervention
- Using Live-Action RPG Adapted Activities
- RPGs and Back Disorders and Back Pain
- Brain Injury Recovery Using RPGs
- RPGs for Brain Injury - Applicable Therapeutic Recreation Interventions
- Burns
- Cancer
- Cardiac conditions
- COPD – Chronic Obstructive Pulmonary Disease
- Alzheimer's Disease
- Dementia
- Diabetes Mellitus
- Eating Disorders
- Fibromyalgia
- Guillain-Barré Syndrome
- Joint Replacement
- Mood Disorders:
- Bi-polar
- Depression
- Dysthymia
- Suicidal ideations
- Multiple Sclerosis
- Obesity
- Osteoporosis
- Parkinson's Disease
- Personality Disorders
- Psychotic Disorders
- Rheumatoid Arthritis
- Sexual & Gender-Identity Disorders
- Spinal Cord Injury
- Sickle Cell Anemia
- Sleep disorders
- Somatoform & Dissociative Disorders
- Substance-Related Disorders
- Various body functions as per ICF, ICD, DSM
Motivation & Interests
- RPG and intrinsic motivation
- External and Internal Locus of Control
- Genre assessment and motivations
- Game system complexity preferences
- Game setting preferences
- Environmental stimuli and controls
- Player styles, stereotypes, archetypes
- Game Master styles, stereotypes, archetypes
Topics
- Abuse
- Accessibility
- Addiction
- ADHD
- Autism Spectrum
- Aging
- Agoraphobia
- Alzheimer's
- Anger
- Anxiety
- Archetypes
- Behavior
- Bias
- Bipolar Disorder
- Bullying
- Children
- Cognitive
- Compassion
- Competence
- Confidence
- Deaf / Hard of Hearing
- Death & Dying
- Dementia
- Depression
- Design
- Disability
- Disasters
- Education
- Emotional Health
- Empathy
- Environment
- Ethics
- Flow
- Friendship
- Gender Identity
- Health / Health Disparities
- Human Rights
- Immersion
- Immigration
- Intelligence
- Law
- Learning & Memory
- Locus of Control
- Marriage / Divorce
- Meaning
- Mental Health
- Military
- Money
- Obesity
- Pain
- Parenting
- Personality
- Post-traumatic Stress Disorder (PTSD)
- Predators
- Race / Culture
- Safety
- Self identity
- Sex
- Shyness
- Social Phobia
- Stress
- Suicide
- Teens
- Testing
- Therapy
- Toddlers
- Training
- Trauma
- Violence
- Visual Impairment / Blindness
And many more (see knowledgebase archives for 10,000+ additional topics)
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