RPGs are complex, collaborative social games which can help participants improve many skills, including team skills which can also be learned through sports participation, and quality of life measures. They can provide fun, alternative forms of physical activity (in the form of live-action RPGs) as well as practice in ways of thinking used in problem-solving, working together with others, and even in school. Playing RPGs can open your mind to new areas of interest, connect you with new friends, and deepen existing relationships.


Specifically, RPGs have been measurably proven to have many potential benefits for any participant, including in these areas:


  1. Artistic awareness & expression
  2. Behavior guidance & moderation
  3. Cameraderie
  4. Cognitive functioning development
  5. Communication skills
  6. Compassion
  7. Cooperative problem solving
  8. Creativity
  9. Creative writing
  10. Cultural awareness & understanding
  11. Delayed gratification skills
  12. Drawing
  13. Effective assertiveness (not aggressive) behavior, speaking up for oneself
  14. Empathy development
  15. Ethical development
  16. Family connections
  17. Friend-making and deepened friendships
  18. Frustration tolerance
  19. History learning
  20. Impulse control
  21. Improvisation
  22. Individual problem-solving
  23. Intentional speech directed at others
  24. Languages learning & development (native & foreign)
  25. Leadership
  26. Learning complex concepts & systems
  27. Loneliness reduction
  28. Long-term planning
  29. Math fundamentals
  30. Mental health benefits
  31. Music
  32. Physical well-being
  33. Poetry
  34. Problem-solving
  35. Project management
  36. Quality of life measures
  37. Reaching consensus
  38. Reading comprehension level
  39. Reduction in aggressive behavior
  40. Reduction in crime
  41. Reduction in recidivism
  42. Resilience, perseverance, "grit"
  43. School participation levels
  44. Science
  45. Self-control / Impulse control
  46. Self-efficacy
  47. Self-esteem
  48. Self-identity
  49. Shyness
  50. Turn-taking
  51. Writing skills
  52. Vocabulary