RPG Research: A 100% Volunteer-Run 501(c)3 Non-profit Charitable Role-Playing Game Research & Human Services Organization.
Mission - Vision - Impact
Our Founders & Volunteer Staff Have Been Providing the Benefits of Role-Playing Games & Community Programs Since 1977!
Want to help? DONATE or VOLUNTEER
Pardon the Dust - Our Volunteers Are Scrambling to Move Servers, Content, and Fix Breaks
MANY THANKS to Dimension 20 / dropout.tv for kindly donating 25%
of their Crown of Candy Series Custom miniatures auction
profits to RPG Research!


The RPG Museum

Based on how it goes with your donation support, we are planning to open the experiential learning Role-Playing Game Museum to the public in early-to-mid-2023


Fridays 4-8 pm, Saturdays 1-5 pm. 101 N. Stone Street, Spokane, WA 99202. - [ DONATE ] - [ VOLUNTEER ] -- Ages 4 through 104+ welcomed!
[ Ages 4 to 12 must be accompanied by an adult at all times. -- Ages 13-17 need signed parent/guardian release forms ]
Resuming soon: Dedicated TRPG table for blind and visually impaired players and American Sign Language table for Deaf/HoH players!

RPGs can provide a painless way for people to polish their social skills and practice the vital life skills of creativity, empathy, patience, determination and resilience. The social connections and widened interests that regular RPG participants are likely to develop can reduce loneliness and the feeling of meaninglessness. Because problems and conflicts in a game don't have high real-life stakes, players can practice problem-solving and increase their tolerance of anxieties and frustration without the distress and acute concerns they might experience in similar out-of-game situations. Players can also use games cathartically, trying out roles and problem-solving styles they know better than to use when their own real-world future is on the line.

There is even research correlating regular RPG participation to lower levels of violence, criminality, and recidivism. Because RPGs require players to imagine being a different person in different circumstances with different priorities, as well as to try to understand the motivations of others, empathy in particular is constantly exercised. In addition, some game systems have built-in moral compasses which can help players quickly understand the link between a behavior and its consequence, and this understanding can extend to daily life. When a given system lacks this feature, an experienced GM can still provide players with that behavioral guidance.

Our programs use RPGs to provide direct mental health and quality of life benefits to populations with needs and problems involving

  1. Accessibility / adaptivity
  2. Addiction
  3. ADHD
  4. Anxiety
  5. Autism spectrum, including ASD, PDD, Aspergers, etc.
  6. Aphantasia
  7. At-risk youth and adults
  8. Brain injuries, including strokes and TBI
  9. Cerebral Palsy (CP)
  10. Hearing and deafness
  11. Depression
  12. Developmental delays (DD)
  13. Developmental impairments (DI)
  14. Gifted & Talented
  15. In-patient status of youth and adults
  16. Transitions from In-patient to out-patient rehabilitation programs
  17. Incarceration
  18. Learning disabilities
  19. Muscular Dystrophy (MD)
  20. Phobias, including social phobias and agoraphobia
  21. Trauma & PTSD
  22. Vision and blindness

See the RPG Research Knowledgebase 4.0 for more information.


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