Accessibility & Inclusiveness Considerations for Role-Playing Gamers
All of the information in this section is based on over 40 years of actual real-world experiences in our research, community programs, or evidence-in-practice data from RPG.LLC staff, as well as contributions from others (attributed where applicable).
- Accessibility Consideration topics, including pros and cons for each RPG Format, for different populations:
- Developmental level differences
- Video. Audio. Text considerations
- Accessibility considerations for specific populations
- Medication and treatments side effects considerations
- Deaf & Hard of Hearing
- Visual impairments and differences including various types of blindness
- Learning differences/disabilities
- Mental health considerations by diagnostic population
- Schizophrenia and dissociative related considerations
- Wheelchair accessible considerations
- Fine motor skills, grasping, lifting, manipulation, writing.
- Brain injury considerations
- LARP adaptations for Muscular Dystrophy, Cerebral Palsy, Parkinsons, and other disorders with similar physical challenges.
- Computer adaptive equipment.
- Brain-Computer Interfaces (BCI)
- Reaction and coordination adaptations
- Turn-based rather than real-time interaction.
- Cognitive impairment adaptations, including processing limitations or reaction speed considerations.
- Cultural and language considerations
- Idioms and colloquialisms, including regional variants.
- Competition versus cooperation
- Assertiveness versus passivity
This is not an all-inclusive list, and is being updated and expanded regularly. If you have a question about a specific accessibility consideration for a specific RPG format, please contact us with your question(s) and we will provide information where possible and/or add your questions to our to-be-researched list.