Role-Playing Game (RPG) Player Character (PC) Stereotypes and Archetypes
Also see the "Archetypes and Stereotypes in Role-Playing Gaming" page for other resources.
Previously posted here.
There are a number of archetypes (stereotypes) that some players fall into. Most players progress through a few stages before they find their comfort zone, and can be influenced greatly by the GM type, and the fellow players. These may be inevitable developmental experiences to some extent, while others get "stuck" in stereotyped behaviors that can be a hindrance to the enjoyment of game play for the other participants. A stereotype is generally confining a person into a narrow box, while an archetype is a foundational short hand of traits that can be expanded or built upon, mixed and matched, etc.
- ADHD/distracted/fidgeting
- Cheater
- Competitor
- Grognard
- Instigator
- Jerk
- Jester
- ‘Friend’ player
- Lurker
- Method Actor
- Munchkin
- Murder-hobo
- Newbie Player / GM
- No Strategy
- Power Gamer/Min-max
- Psychopath
- Rebel
- Rules Lawyer
- Sexual Fantasizer
- Show-off
- Sleeper (drowsy)
- Sleeper Agent
- Smelly
- Snack-er
- Tactician
No comments yet. Start a new discussion.