Also see the "Archetypes and Stereotypes in Role-Playing Gaming" page for other resources.


Previously posted here.

There are a number of archetypes (stereotypes) that some players fall into. Most players progress through a few stages before they find their comfort zone, and can be influenced greatly by the GM type, and the fellow players. These may be inevitable developmental experiences to some extent, while others get "stuck" in stereotyped behaviors that can be a hindrance to the enjoyment of game play for the other participants. A stereotype is generally confining a person into a narrow box, while an archetype is a foundational short hand of traits that can be expanded or built upon, mixed and matched, etc.




  1. ADHD/distracted/fidgeting
  2. Cheater
  3. Competitor
  4. Grognard
  5. Instigator
  6. Jerk
  7. Jester
  8. ‘Friend’ player
  9. Lurker
  10. Method Actor
  11. Munchkin
  12. Murder-hobo
  13. Newbie Player / GM
  14. No Strategy
  15. Power Gamer/Min-max
  16. Psychopath
  17. Rebel
  18. Rules Lawyer
  19. Sexual Fantasizer
  20. Show-off
  21. Sleeper (drowsy)
  22. Sleeper Agent
  23. Smelly
  24. Snack-er
  25. Tactician

















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