RPG Research's Role-Playing Game Research Knowledgebase.
We provides the world's largest free and open knowledgebase on the effects of all role-playing game formats:
- tabletop (TRPG aka TTRPG)
- live-action (LRPG and larps)
- electronic (ERPG, xR, AR, VR, audio, brain-computer interface, etc.)
- hybrids (HRPG)
In 2004 there were only about 50 studies on the effects of role-playing games available in the world. As of 2020 our knowledgebase contains more than 10,000 content items and it is continuing to grow exponentially! Much of this content is not available anywhere else, not even through university libraries and databases.
For general citations and documentation purposes referencing RPG Research as a source, use this URL: https://www.rpgresearch.com/knowledgebase
NOTE: Previously the citation URl to use for researchers and papers was /research since 2004, but due to insurance bureaucratic red tape we had to change the title and URL in 2022 to Knowledgebase. The URL above has always been the URL to use to provide access to researchers for all of our website online repository research resources as they have evolved over the decades, online since 2004.
You can start with our pre-curated links here, or use our knowledgebase search.
Then drill down through our resources from there. Our volunteer research archivists are still moving thousands of content items from our older servers to our newer ones. Thank you for your patience during this massive undertaking.
We're Here To Help!
We want to help you find (and share) the information you need to further your efforts.
That is why we exist.
In addition to world's largest online knowledgebase repository, we have unique content not available anywhere else in the world, including the estate archives from the founder of CAR-PGa, Paul Cardwell, Jr. with over a thousand pounds of paper content.
If you can't find what you need in our knowledgebase, let us know, and we'll have our volunteer Archives Team members dig into our additional offline resources to help you out.
Future revisions of our knowledgebase may be including ratings tools to separate "higher quality" content from potentially useful but less rigorously implemented content. We appreciate your input on the best approach to such a scoring system to make it easier for you to find the content you need for your project.
For example, some research projects only allow the most restrictive closed, Q1 peer-reviewed journals as a source, while others allow variations of flexibility in what is considered "valid" content to include in your study.
Extended list of resources
See our Role-Playing Game Research Resources page to see a broad range of resources available to aid you in your role-playing game research efforts.
Role-Playing Game Research
This page helps to provide role-playing games research (RPG research) in the language appropriate to various backgrounds to help you find the role-playing game research information you are looking for.
If you are a layperson such as a role-playing gamer, a parent/guardian of a gamer,, an educator, or healthcare professional, you may want to try the relevant pages that explain this site and projects more in your terminology.
NOTE: Any links to the organization RPG Research's research archives might not be currently accessible to the public due to recent insurance requirements.
Historically, for decades, our research archives have been 100% free and open to the public (to the extent permitted by copyright and privacy laws). We are doing all we can to get the added insurance necessary to allow us to re-open our research archives to the public. This requires substantial donations because the insurance companies consider this a high risk function.
Our research repository contains more than 10,000 content items on the effects of role-playing games, including thousands of items not available anywhere else in the world (such as the Paul Cardwell collection donated to RPG Research by the Paul Cardwell Estate, his widow Gladys Cardwell).
YOUR DONATION MAKES ALL THE DIFFERENCE IN OUR ABILITY TO AFFORD THE ANNUAL INSURANCE REQUIRED TO ENABLE US TO RE-OPEN THE WORLD'S LARGEST FREE AND OPEN RESEARCH REPOSITORY ON THE EFFECTS OF ROLE-PLAYING GAMES TO THE PUBLIC.
Role-Playing Game Research Sorted by Professional Discipline or Knowledge Domain
We are still working on tagging the vast database of content, so these lists are far from complete, but we're working on it as quickly as possible. Please consider joining as a volunteer to help speed up this process. Many disciplines included, based on article tags.
- Educator
- Cognitive Neuropsychology
- Healthcare professional
- Therapeutic Recreation / Recreation Therapy
- Psychology
- Psychiatry
- Sociology
- Neurosciences (imaging, feedback, EEG, black-box reverse engineering, etc.)
- Recreation / Leisure Professionals
- Therapeutic Recreation / Recreational Therapy
- Business professionals / Executives
- Legal professionals
- Marketing / public relations professionals
- Entertainment professionals
- Laypersons
- Others
Role-Playing Game Research Archives Sorted by Population or Diagnosis
Populations include, but are not limited to:
- Accessibility
- Autism Spectrum (ASD, PDD, Asperger's, etc.)
- ADHD
- Agoraphobia
- Anxiety
- Aphantasia
- Aphasia
- At-risk Youth
- Brain Injury Recovery (stroke, TBI, etc.)
- Cerebral Palsy
- Deaf & Hard of Hearing
- Developmental Delays
- Developmental Impairments
- Gifted & Talented
- Hearing Impairment
- Incarcerate Adults (prison / jail)
- Incarcerated Youth (prison / juvenile detention / jail)
- In-patient Adults
- In-patient Youth
- In-patient to out-patient substance dependency rehabilitation transition
- Muscular Dystrophy (MD)
- Panic Disorder
- Social Skills Development
- Social & Agoraphobia
- Vision Impairment
Role-Playing Game Research Studies Sorted by Research Study Type
- Correlative, correlational research
- Meta-analysis research
- Case studies
- Causal research
- Controlled research
- Experimental research
- Non-experimental research
- Quasi-experimental research
- Clinical, evidence-in-practice
- Peer-reviewed
- Longitudinal
- Cross-sectional, Synchronous research
- Cohort
- Non-peer-reviewed
- Theoretical research
- Applied research
- Exploratory research
- Qualitative
- Quantitative
- Descriptive research
- Explanatory research
- Deductive investigation
- Inductive research
- Hypothetical-Deductive research
- Primary research
- Secondary research
- Documentary (cabinet)
- Field research
- Laboratory research
- Literature review
- Mixed-method: Documentary, field, and/or laborator
Queue of RPG Research Questions
Here is a list of research questions The RPG Research Project would like to be able to answer: http://www.rpgresearch.com/about/list-of-research-questions/
Role-Playing Game Research Sorted by Effects / Potential Benefits/Deficits / Targeted Goals / Topics
Related to the above list of research questions, here is relevant information gathered so far, if you are looking for information targeting specific benefits/goals, many areas of benefit are often realized through the intentional utilization of music and role-playing games, some of the most common benefits include:
Social
- Anger Management
- Appropriate Behavior
- Appropriate Verbal Interaction
- Communication
- Cooperation with diverse people/cultures/backgrounds
- Cooperative Problem Solving
- Delayed Gratification
- Effective / Assertive (not aggressive) interaction methodologies
- Empathy
- Exposure to other cultures, religions, histories, belief systems, etc.
- Frustration recognition and management
- Hostility decreases from cooperation
- Hostility increases from competition
- Impulse control
- Languages/Linguistics
- Leadership
- Learning/following the rules but also “thinking outside of the box when needed”
- Multicultural mythologies
- Walking in others shoes/experiences
- alignment
- Anger management
- Appropriate behavior
- Appropriate verbal interaction
- Communication skills
- Cooperation with diverse people/cultures/backgrounds
- Cooperative problem solving
- Delayed gratification
- Effective / Assertive (not aggressive) interaction methodologies
- Effective communication techniques
- Empathy
- Ethics
- Exposure to other cultures, religions, histories, belief systems, etc.
- Frustration recognition and management
- Group communication
- Group formation
- Hostility decreases from cooperation
- Hostility increases from competition
- Impulse control
- Interaction patterns
- Languages/Linguistics
- Leadership
- Learning/following the rules but also “thinking outside of the box when needed”
- Morality
- Multicultural mythologies
- Small group dynamics
- Walking in others shoes/experiences
Creative
- Artwork (drawing, painting lead figures, etc.)
- Improvisation
- Music
- Poetry
- Reading/writing (creative)
- Theatrics/acting
- Artwork (drawing, painting lead figures, etc.)
- Improvisation
- Music
- Poetry
- Reading/writing (creative)
- Theatrics/acting
Intellectual, Cognitive, Neuroscience
- Architecture
- Astronomy
- Cartography
- Causality
- Demographics
- Ecology
- Economics
- Explanatory Styles
- Geography
- Geology
- Government systems
- History
- Language(s) (primary, secondary)
- Mathematics
- Memory
- Metallurgy
- Meteorology
- Physics
- Politics
- Problem solving (e.g. puzzles, riddles, mazes, etc.)
- Reading/writing (technical)
- Researching
- Short and long term planning
- Statistics
- Technologies past and present
- Warfare tactics and strategies
Optimizing the RPG Experience
- Immersion
- Flow State
- Maximizing Flow State
- Game Master Variables
- Adventure / Campaign Variables
- Player Variables
- Environment Variables
- Game Variables (system, printing, components, etc.)
- Group variables
- Session variables
- Media variables
- Play style
- Duration
- Frequency
- Group size
APIE
- Assessment
- Baseline
- Documentation
- Evaluation
- Intake
- Planning / Design
- Reassessment
- Tools
Assessment Tools
Beck Depression Inventory
Brief Cognitive Rating Scale (BCRS)
Children's Depression Inventory
Cognitive Age / Functioning Assessments for Best Game System Complexity Match or Adaptations
Cooperation and Trust Scale (CAT)
Demographics Information
Emotional age / functioning assessment to gauge "safety" of certain story types / tropes/ circumstances
Flow state scales
FOX - Activity Therapy Skills Baseline
Functional Independence Measure (FIM)
Gaming Experience Assessment
Game System Complexity Assessment
Genre Interest Assessment
Global Assessment of Functioning scale (GAF)
Immersion scales
Leisure Attitude Measurement (LAM)
Leisure Diagnostic Battery
Leisure Interest Measure (LIM)
Leisure/Recreation Interest Assessment Tools
Leisure Satisfaction Measure (LSM)
Play Style Assessment
Rancho Los Amigos Scale
Range of Motion (ROM)
Perceived Locus of Control
Sedation Scale
Visual Disability Rating Levels Scale
Wong-Baker FACES Pain Rating Scale
Book full of example Recreation & Leisure Tools: Assessment Tools for Recreational Therapy and Related Fields, 4th Edition by joan burlingame and Thomas M. Blaschko.
RPG Specific Topics
- Bleed
- Game Systems
- Randomization, dice, probability curves
- Player Style
- Game Master GM / Dungeon Master DM Style
- Old school RPGs
- Evil player characters in RPGs
- Romance or sex in RPGs
- Sandbox
- Railroad
- Social contract
- Gaming Code of conduct
- RPG accessories
- Electronic technologies with tabletop RPGs
- Character archetypes
- Player archetypes
- Game master archetypes
- Game facilities inspection and checklists
- Game preparation checklists
By General Topics
- Abuse
- Accessibility
- Addiction
- ADHD
- ASD / PDD (Autism, Perceptive, etc.)
- Aging
- Agoraphobia
- Alienation
- Alzheimer
- Anger
- Anxiety
- Archetypes
- Autism
- Behavior
- Bias
- Bipolar Disorder
- Bullying
- Camaraderie
- Children
- Cognitive
- Criminal / criminality
- Compassion
- Competence
- Confidence
- Deaf / Hard of Hearing
- Death & Dying
- Dementia
- Depression
- Design
- Disability
- Disasters
- Eating Disorders
- Education
- Efficacy
- Emotional Health
- Empathy
- Environment
- Ethics
- Friendship
- Flow / Flow-state
- Gender, sexual, identity
- Hate Crimes
- Health
- Health Disparities
- Human Rights
- Immersion
- Immigration
- Intelligence
- Law
- Learning & Memory
- Locus of Control
- Marriage / Divorce
- Meaning / Meaninglessness
- Mental Health
- Military
- Money
- Obesity
- Panic Disorder
- Pain
- Parenting
- Personality
- Post-traumatic Stress Disorder (PTSD)
- Predators
- Race / Culture
- Self identity
- Safety
- Schizophrenia
- Sex
- Shyness
- Social Phobia
- Socioeconomic
- Stress
- Suicide
- Teen
- Testing
- Therapy
- Toddler(s)
- Training
- Trauma
- Violence
- Visual Impairment / Blindness
- Workplace
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