Various RPG Theory Models

  1. Threefold Model
  2. GEN Theory
  3. The Big Model or Forge Theory
  4. Color Theory
  5. Channel Theory
  6. Wu-Ge Model (Wunderkammer-Gesamtkunstwerk (Wu-Ge) Model)
  7. The Turku School
  8. The Meilahti School
  9. The Optimized RPG Experience Model aka Hawkes-Robinson RPG Theory Model

Below are excerpts from the Hawkes-Robinson Role-Playing Game Theory Model

Optimizing Role-Playing Game Experiences Controlling Variables Impacting Immersion, Flow State, and Bleed

Very rough draft - still a work in progress (like so many others).

NOTE: The Bleed and Flow diagrams assume only that there is an interaction between them and other variables that impact them. For those people wishing to optimize flow experiences, or control bleed experiences, these are some of the considerations to take into account. This is not meant to suggest that Flow State is the only, or necessarily best, state for optimizing the benefits of role-playing games to achieve specific goals. Rather it is one of many possible to take into consideration when creating a program to use role-playing games to achieve measurable goals. There are many other approaches possible. This is just one area in slowly chiseling away at the extensive multivariate considerations of using applied role-playing gaming. Your assessments of your clients and their needs, should be cross-indexed with which areas should be focused on to achieve the desired results. So, assuming you are in a program that desires to increase opportunities for immersion and flow state, and use bleed to benefit the generalization process, that is where the Flow and Bleed Theory combined diagrams can be taken into considerations.

Bleed aspects inspired by Professor Sarah Lynn Bowman, Ph.D. Nordic Larp article:

DIKW - Data, Information, Knowledge, Wisdom Hawkes-Robinson model through exploration, experimentation, RFC, documentation, and iteration.

More narrative information at:

fuga October 20, 2023


comprehendo October 8, 2023


metrics June 28, 2023


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