RPG Player & GM Trainee

Level 1 Checklist (16 Week Program)


Typical Training Schedule in 4 hour session:

  • Title

  • Topics Summary

  • Course Numbers

  • Attendance & administrative check-in 15 minutes before session start. (check on community hours, etc.)

  • Baseline Quiz

  • Administrative Topics

  • Tips, Tricks, Tools

  • Applied Gaming Part 1 (total 2.75 - 3.0 hours applied gaming between parts 1 and 2)

  • Theory, Lecture, & Discussion 

  • Applied Gaming Part 2

  • Weekly Quiz

  • TR Quiz (Therapeutic Recreation professionals and students, random CTRS test questions)

  • Weekly “Homework” Assignment:

  • Attendance check-out

  • Links

  • Notes


Training Weeks Overview

Week 1

Title: Introduction & Getting Started Part 1

Topics Summary: Introduction to the RPG Research Web platforms, administrative and technical setup, Intro to RPG Model. Interactive Fiction books play through.

Course Numbers: 

  • RPG-0100-0001 (Intro to the program) - Introduction & Getting Started Part 1

  • RPG-0100-0002 (Tech access setup)

  • RPG-0150-0001 - Applied Gaming: Non-RPG Format: IF: CYOA: Abominable Snowman

  • RPG-0150-0201 (Chooseable Path Adventure: To Be or Not To Be)

 

Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

Baseline Quiz

Administrative Topics: 

  • Weekly/Monthly schedule overview

  • Assigned Training Days

  • Webmail Account Verified

  • ERP (Odoo) Account Login & Permissions Verified

  • Odoo Discuss Chat

  • Odoo Documents Access

  • Odoo Slides Access

  • Odoo Videos Access

  • Discord Chat Access

  • Jitsi Access

  • Online Quiz (Moodle) Login & Permissions.

Tips, Tricks, & Tools:

  • Tips/Tricks Using Jitsi for group TRPGing (more options covered in other weeks).

Applied Gaming Part 1: IF format: CYOA: The Abominable Snowman

Theory, Lecture, & Discussion:

  • Introduction to the RPG Model: The 4 RPG Formats Overview

  • IF non-RPG format

Applied Gaming Part 2: IF format: Chooseable Path Adventure: To Be Or Not To Be 

Weekly Quiz

TR Quiz

Weekly Homework assignment(s):

  • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

  • Complete all paperwork.

  • Verify all logins work correctly

  • Participate in at least one of our chatroom by saying hello and introducing yourself.

Attendance checkout

Links: 


Notes: 



Week 2

Title: Code of Conduct. Hygiene & Sanitation. RPG Format: HRPG: SABM. Game Tiers.Education and volunteer progression.

Topics Summary: Code of Conduct, Hygiene, Safety, & Sanitation. SABM Formats. Intro to Game Tiers. Intro to 

Course Numbers: 

  • RPG-01xx-0101 (CoC)


Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

Baseline Quiz

Administrative Topics: 

  • Code of Conduct

  • Safety, Hygiene, & Sanitation

  • Training Pathways

  • Training Levels

  • Training Level Checklist

  • Earning Badges.

  • Earning Colors.

  • Earning Diploma Levels.

Tips, Tricks, & Tools:

  • Enforcing CoC Respectfully.

  • Gamer hygiene.

  • Facilities cleaning.

  • Checklists

  • Player Code of Conduct

  • Game Master Code of Conduct


Applied Gaming Part 1: SAB: Warlock on Firetop Mountain

Theory, Lecture, & Discussion:

  • The RPG Model: HRPG: SAB/M

  • SAB vs. SAM legal precedent.Tolkien Estate vs. ICE.

  • Game Tiers Ranking system introduction.


Applied Gaming Part 2: SAB: Warlock on Firetop Mountain continued.

Weekly Quiz

TR Quiz

Weekly Homework assignment(s):

  • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

  • Participate in our chatrooms in at least 2 separate conversations with other volunteers. 

  • Purchase at least one SAB of your choice, and play it until you succeed (does not have to be successful in first week, but must have at least tried. Keep trying each week until finding a successful path.

  • Discuss your SAB experience in our chatroom with at least one posting and at least one comment on others' experiences. It is okay to help others out if they are feeling stuck, but don't give any spoilers.

Attendance checkout

Links: 


Notes: 


Title: Intro to RPG Format: TRPG Part 1. HRPG: SAM. Intro to accessibility in gaming part 1. Neurosciences of learning. Play styles, and BECMI.

Topics Summary: Introduction to RPG Format Part 1. Intro to Play Styles. Accessibility in RPG part 1. Neurosciences of Learning Efficacy Approaches. RPGs & Neuroscience. Intro to BECMI Advantages to learning.

Course Number(s):

  • RPG-101-xxxx (introduction to RPG Model: RPG Formats: SABM: SAM

  • RPG-152-0701 (Applied Gaming: SABM: BECMI Solo 1)

  • RPG-152-0702 (Applied Gaming: SABM: BECMI Solo 2)

  • RPG-xxx-xxx (Accessibility in RPG part 1 - typical adaptive equipment)

  • RPG-xxx-xxxx (Overview RPG for Brain Injuries)

  • RPG-xxx-xxxx (Overview BCI)

  • RPG-xxx-xxxx (Environment accessibility checklist).


Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

Tips, tricks, and tools:

  • RPG accessibility adaptive equipment

  • Participant functional assessment (informal or formal)

  • Advanced considerations for significant impairment considerations and adaptation

  • > TBI

  • > BCI

  • Overall environment accessibility preparation and considreations checklist

Applied Gaming Part 1: BECMI SAM1

Theory Topic(s): Neurosciences of Learning Efficacy, RPGs & Neuroscience. Intro to BECMI Advantages to learning.

  • Introduction to the neurosciences of learning.

  • How RPGs tie-in well with the neurosciences of learning.

  • Introduction to the RPG Model: The TRPG Format: SAM: Why BECMI best complies with the neurosciences of learning.

  • Introduction to Play Styles (more depth in level 2) (very brief introduction).

Applied Gaming Part 2: BECMI SAM2

Weekly Quiz

TR Quiz 

Weekly Homework assignment(s):

  • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

  • If you have not completed the second solo adventure in the BECMI players handbook, you will want to borrow one of our physical copies, or purchase the PDF for $5 from drivethrurpg.com (Basic D&D BECMI Players Manual 1983 Frank Mentzer), and then complete that solo adventure. If your character dies, follow the instructions for resuming and finishing it.

  • Discuss your experience with fellow volunteers in our chatroom with at least one posting and one response to someone else's posting.

Attendance checkout

Links: 


Notes: 


Title: Introduction to the History of Games Leading to RPGs. TRPG Format Part 2: Pros and Cons. PAS.

Topics Summary: 

Course Number(s):

  • RPG-0101-0502 (TRPG Format part 2)


Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

Baseline Quiz

Admin topics: None

Tips, Tricks, & Tools

  • BECMI DM Setup Checklist (Basic D&D Dungeon Masters Guide page 4).
  • PC/NPC Roster - BECMI, BFRPG, D&D 5e, AiMe, TS:NWO, DWAITS, NTYE.
  • GM Logbook.

Applied Gaming Part 1: Use Pregens – BECMI Group Adventure To The Wall/Keep – Part 1

Theory, Lecture, & Discussion Topic(s): 

  • Intro to the history of games leading up to the creation of RPGs.

  • TRPG Format Part 2: Pros & Cons.

  • Player/GM Archetypes/Stereotypes Intro. (More depth in level 2).

  • Intro to PAS role

Applied Gaming Part 2: BECMI Group Adventure to the Keep/In-The-Keep – Part 2.

Weekly Quiz

TR Quiz

Weekly Homework assignment(s):

  • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

  • Discuss your experience with today's lecture and/or applied gaming with at least one posting in our chatroom, and at least one response to someone else's posting.

Attendance checkout

Links: 


Notes: 


Title:  Intro to Optimizing the TRPG Experience.. TRPG Part 3: TRPG Online How/Pros/Cons of Screens & VTTs. 


Topics Summary: 

Course Number(s):

  • RPG-0101-0503 (TRPG format part 3)


Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

Baseline Quiz

Admin topics: None

Tips, Tricks, & Tools

  • TRPG Part 3: TRPG Online Howto and pros/cons
  • Virtual Tabletop Tools (VTTs) introduction

Applied Gaming Part 1: BECMI Group Part 3 – Explore the Keep / to the Dungeon

Theory, Lecture, & Discussion Topic(s): 

  • Introduction to Optimizing the TRPG Experience offline and online.

  • Pros/Cons of Screens & other technologies with TRPG.

Applied Gaming Part 2: 

Weekly Quiz

TR Quiz

    Weekly Homework assignment(s):

    • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

    • Create an account on one of the free VTTs, and experiment with the features for at least 1 hour.

    • If your group ran out of time (or TPK'd) before you could get to the dungeon, and explore at least 5 rooms in the dungeon under the keep (rooms are created by the DM based on guidelines in the DM's Manual), then use the chatroom to schedule a time you can all get together to finish the adventure, with one of you taking over to DM the remaining amount (if not already the DM).

    • Make at least 1 posting about your training or applied gaming session from this week in our chatroom, and provide at least one comment to someone else's posting.

    Attendance checkout

    Links: 


    Notes: 



    Title: Introductory History of the Anti-Gamer Movement, Gamer-floater Theory, Live-action RPGs, and turn-management.

    Topics Summary:  Intro to History of Anti-gaming Movement. LRPG Format. NTYE. Turn-taking, management, timer, talking stick.

    Course Number(s):

    • RPG-0104-0101 - Introduction to the Anti-gaming Movement

    • RPG-0155-0102 - No Thank You Evil (NTYE): Dragonsnot Falls with LRPG modifications

    • RPG-0155-0106 - NTYE: Race Against Time with LRPG modifications

    • RPG-       - Gamer Floater Theory

    • RPG-       - Turn-management Part 1 in TRPG & LRPG (turn-taking, management, timer, talking stick)

    Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

    If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

    Baseline Quiz

    Admin topics: None

    Tips, Tricks, & Tools

    •  Turn-taking tools: talking stick, timer, etc. (initi tools will be covered in another session later)

    Applied Gaming Part 1: LRPG: NTYE: Dragonsnot Falls

    Theory, Lecture, & Discussion Topic(s): 

    • Introduction to the LRPG format.
      Intro History of Anti-gamer movement.

    • Gamer Floater Theory.

    Applied Gaming Part 2: LRPG: NTYE: Race Against Time

    Weekly Quiz

    TR Quiz

    Weekly Homework assignment(s):

    • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

    • Watch the following videos on the anti-gaming movement's history:

    • Video 1:

    • Video 2: 

    • Video 3: 

    • Remember the final exam will have questions on the content in these videos not included in the lecture.

    Attendance checkout

    Links: 


    Notes:



    Title:

    Topics Summary: Intro to Bleed. Bleed control basics. Basic Voice Workshop Intro. Intro to BFRPG.

    Course Number(s):

    • RPG-0154-0362-15 - TRPG Introduction to BFRPG – AA2: Adventure 15: The Bear Dungeon.

    • RPG-0181-0101 - Introduction to Voice Workshop, the first 8 variables and 1 voice.

    • RPG-0181-0101 - Introduction to Bleed Theory and RPGs.

    • RPG-0182-0101 - Introduction to Bleed Management Basics in TRPG & LRPG.

    Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

    If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

    Baseline Quiz

    Admin topics: None

    Tips, Tricks, & Tools

    •  Roll your first BFRPG PC then
    • Intro Voice Workshop – First Voice. (more depth in levels 2 through 6).

    Applied Gaming Part 1: Intro to BFRPG: Bear Dungeon. Part 1. 

    Theory, Lecture, & Discussion Topic(s): 

    • Introduction to Bleed Theory.

    • Bleed control basics: pronouns, names, voices).

    Applied Gaming Part 2: BFRPG: Bear Dungeon Part 2.

    Weekly Quiz

    TR Quiz

      Weekly Homework assignment(s):

      • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

      • Using an audio/video recording tool of choice, record at least one (if a level one player trainee), or two (if a level one GM trainee) distinctively different voices applying the 8 variables. Make sure you have written down all 8 variables for each voice.

      • When you have finished, send the recording link to your mentor/supervisor/coach for verification that you completed the assignment (And to receive associated badges).

      • Post in our chatroom(s)at least one comment on your experiences of this week's training.

      • Also respond to someone else's comment (at least one).

      • Download the free BFRPG Core Rulebook (third edition).

      • Find and download the BFRPG Accessible Character Sheet by Hawke Robinson.

      Attendance checkout

      Links: 


        Notes: 


        Title:

        Topics Summary:  Intro to Accessibility Part 2: Theater of the Mind vs. Aphantasia. Visual aides. Vi, Dyslexia, & others. Initiative Tracking Tools

        Course Number(s):

        • RPG-0154-0361-01 - TRPG BFRPG – AA1: Adventure 1: Gold in the Hills.

        • RPG-0105-0201 - Introduction to Accessibility Considerations for RPG Part 2: Theater of the Mind vs. Aphantasia. Visual aides, VI, Dyslexia, & others related to visuals.

        • RPG-0180-0201 - GM Tips, Tricks, & Tools: Introduction to Turn Management Part 2: Initiative Tracking Tools.

        Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

        If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

        Baseline Quiz

        Admin topics: None

        Tips, Tricks, & Tools


        • Initiative Tracking Tools 

        Applied Gaming Part 1:  BFRPG 2 Part 1: Gold in The Hills (combat is not always the solution)

        Theory, Lecture, & Discussion Topic(s): 

        • Introduction to accessibility in RPG Part 2: Considerations for Visual aides.

        • Aphantasia. Versus Theater of the mind

        • Vi/Blind players.

        • Dyslexia.

        • Dysgraphia

        • Dyscalculia

        Applied Gaming Part 2: BFRPG 2, Part 2: Gold in the Hills

        Weekly Quiz

        TR Quiz

          Weekly Homework assignment(s):

          • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

          • Post in our chatroom(s)at least one comment on your experiences of this week's training.

          • Also respond to someone else's comment (at least one).

          Attendance checkout

          Links: 


            Notes: 





            Title: Introduction to Immersion, Flow, consent, and Doctor Who RPG.

            Topics Summary: Intro to Immersion & Flow. Intro to Consent tools. DWAITS. 

            Course Number(s):

            • RPG-0155-0503-01 - TRPG Introduction to DWAITS: Adventure 1: Arrowdown

            • RPG-0182-0101 - Introduction to Immersion & Flow in RPGs

            • RPG-0183-0101 - GM Tips, Tricks, & Tools: Introduction to Consent tools

            Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

            If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

            Baseline Quiz

            Admin topics: None

            Tips, Tricks, & Tools

            •  Introduction to Consent Tools in RPG. (more depth in levels 2 & 3)

            Applied Gaming Part 1: TRPG: DWAITS: Arrowdown Part 1

            Theory, Lecture, & Discussion Topic(s): 

            • Immersion & Flow.  (more depth in level 2)

            Applied Gaming Part 2: TRPG: DWAITS: Arrowdown Part 2

            Weekly Quiz

            TR Quiz

              Weekly Homework assignment(s):

              • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

              • Post in our chatroom(s)at least one comment on your experiences of this week's training.

              • Also respond to someone else's comment (at least one).

              • Download a free copy of the pre-game consent tool from Monte Cook Games.

              • Watch/re-watch the 10 minute lecture video on Flow and RPGs by Hawke Robinson on Youtube. Contact your coach/mentor/supervisor when you have completed watching this video.

              • TO PREPARE FOR NEXT WEEK'S SESSION, IF YOU CANNOT ATTEND THE STUDIO IN PERSON TO BORROW ONE OF OUR LAPTOPS, YOU NEED TO PURCHASE AND DOWNLOAD NeverWinter Nights: Enhanced Edition from Steam (you do not need the full bundle, though you are welcome to if you wish). If you can install this on Windows or Linux you will be able to use the more advanced tools later in your training. Installing on Mac OS will allow you to play, but be problematic using any of the other tools. WE HIGHLY RECOMMEND THE STEAM VERSION. YOU WILL NEED THIS WORKING BEFORE YOUR TRAINING SESSION STARTS NEXT WEEK!

              • If you are having trouble getting NWN:EE installed, feel free to post in our chatroom and others can help you resolve any issues or answer questions you may have. If nobody there can help, feel free to contact your coach/mentor/supervisor.

              Attendance checkout

              Links: 


                Notes: 





                Title: 

                Topics Summary: RPG Format: ERPGs & ARPGs. Intro to Accessibility Part 3: ARPGs. Part 1. Avedon Interaction Patterns. BCI-ERPG.

                Course Number(s):

                • RPG-0101-0700 - Introduction to the ERPG Format

                • RPG-0101-0750 - Introduction to the ERPG: ARPG Format

                • RPG-0105-0301 - Introduction to Accessibility Considerations for RPG Part 3: ARPGs 

                • RPG-0173-0501 - Introduction to BCI ERPG – RPG Research Project

                • RPG-0171-0760 - Introduction to ARPG: Alexa, Alexa Skills, and Alexa Skill ARPG Games

                • RPG-0171-0760-001 - Introduction to ARPG: Alexa Skill: Dungeon Adventure

                • RPG-0171-0763-003 - Introduction to ARPG: Alexa Skill: Skyrim

                • RPG-0171-0770 - Introduction to ARPG: Google Play, ARPG Games

                • RPG-0171-0770-001 - Introduction to the ARPG: Blindscape (Google Play)

                • RPG-0171-0770-501 - Introduction to ARPG: Wizards Choice (Google Play)

                • RPG-0172-0501 - Applied Gaming: ERPG: CRPG: SCRPG: NWN:EE: Prelude

                • RPG-0185-0101 - Introduction to Avedon Interaction Patterns and Game Selection

                Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

                If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to help facilitate the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

                Baseline Quiz

                Admin topics: 

                • Install Steam

                • Purchase NWN:EE

                • Download and install NWN:EE

                • Verify Have Charged and online Kindle

                • Verify have Alexa Skills working.

                • Verify have installed Google Play (slight hack).

                • Verify have installed and working Blindscape.

                • Verify have installed and working Wizard's choice

                Tips, Tricks, & Tools

                • Avedon Interaction Patterns in application to RPGs.
                • Why understanding and recognizing these patterns helps with game selection and preparation.

                Applied Gaming Part 1: Introduction to accessibility part 3: Audio RPG begin brief play through of several.

                • ARPG 1 (10-20 minutes): Amazon enabled devices like Kindle: Alexa Skill: Dungeon Adventure. (10 minutes).

                • ARPG 2: Google Play: ARPG 2 (5 minutes): TRIGGER WARNING IN ADVANCE: Blindscape. 

                • ARPG 3:  Google Play Audio Game “Wizards Choice”. Point out the problems and bugs.

                • ARPG 4: Alexa Skill Skyrim.

                Theory, Lecture, & Discussion Topic(s): 

                • RPG Format: ERPGs

                • ARPGs.

                • Brain-computer Interface (BCI) controlled games: RPG Research BCI-ERPG Project.

                Applied Gaming Part 2: NWN: EE Prelude parallel playthrough tutorial separately offline. Use pregens rather than creating their own. They can create new ones next week. They need to schedule their own time to finish the tutorial so they are ready to play chapter 1 in a group next week.

                Weekly Quiz

                TR Quiz

                  Weekly Homework assignment(s):

                  • Finish playing all the way through Prelude during the week. Need to have completed it before next week's session. Next week's session is group play "no person left behind" nightmare level multiplayer. If any PC dies, then the whole group has to start Chapter one all over again.

                  • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor. 

                  • Post in our chatroom(s)at least one comment on your experiences of this week's training. 

                  • Also respond to someone else's comment (at least one).

                  • Select and install one of the ARPGs demonstrated (or feel free to try out others) on your device of choice, and play the ARPG for at least one hour.

                  • Post a comment on your experience with the ARPG you played. And comment on someone else's post on the same topic.

                  Attendance checkout

                  Links: 


                    Notes: 





                    Title:

                    Topics Summary:  ERPG Format Pros & Cons. Intro to NWN DM Client. NWN Group Play. 

                    Course Number(s):

                    • RPG-0104-0501 - Introduction to the Truth about the effects of violence in games.

                    • RPG-0184-0101 - Introduction to Positive & Negative Escape.

                    • RPG-0101-0702 - ERPG Format Part 2: Pros & Cons.

                    • RPG-0172-0502-101 - Introduction to Using the Basic Features of the NWN:EE DM Client.

                    • RPG-0172-0501-012 - Applied Gaming: ERPG: CRPG: MCRPG: NWN: EE: Chapter 1 Group Play – No Person Left Behind

                    Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

                    If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to help facilitate the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

                    Baseline Quiz

                    Admin topics: None

                    Tips, Tricks, & Tools

                    •  Introduction to the NWN DM Client

                    Applied Gaming Part 1: NWN: Group play through level 1 part 1 – no one left behind rules. Most difficult setting.

                    Theory, Lecture, & Discussion Topic(s): 

                    • Positive & Negative Escape

                    • The truth about violence in games. 

                    • ERPG Format Part 2: Pros & Cons.

                    Applied Gaming Part 2: NWN: Group playthrough level 1 part 2

                    Weekly Quiz

                    TR Quiz

                      Weekly Homework assignment(s):

                      • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

                      • Post in our chatroom(s)at least one comment on your experiences of this week's training.

                      • Also respond to someone else's comment (at least one).

                      Attendance checkout

                      Links: 


                        Notes: 




                        Title:

                        Topics Summary: Intro to Small group formation, dynamics, & communication. NWN group player cont’d.

                        Course Number(s):


                        • RPG-0172-0501-012 - Applied Gaming: ERPG: CRPG: MCRPG: NWN: EE: Chapter 1 Group Play – No Person Left Behind (continued).

                        • RPG-0186-0101 - Introduction to Small Group Dynamics: Tuckman Part 1.

                        • RPG-0159-2001 - More Effective group Communication techniques and language for RPG groups.

                        Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

                        If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to help facilitate the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

                        Baseline Quiz

                        Admin topics: None

                        Tips, Tricks, & Tools

                        • More effective communication techniques/language in an RPG group.

                        Applied Gaming Part 1: NWN: Group playthrough level 1 part 3

                        Theory, Lecture, & Discussion Topic(s): 

                        • Tuckman Small group Formation & Dynamics Part 1

                        Applied Gaming Part 2: NWN: Group play through level 1 part 4 – I fnot finished, then arrange time for them to get together and finish.

                        Weekly Quiz

                        TR Quiz

                          Weekly Homework assignment(s):

                          • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

                          • Post in our chatroom(s)at least one comment on your experiences of this week's training.

                          • Also respond to someone else's comment (at least one).

                          • By now all players should have completed about 2 to 5 hours of game time in Chapter 1 as a group. Depending on your groups efficiency, stage of formation, communication strategies effectiveness, and overall planning, your group should be able to finish the primary quest for Chapter 1 in about 3 to 9 more hours.  That is 1 to 3 sessions depending on the group. Your homework for this week is to coordinate with your group members together to schedule a time to finish the Chapter 1 adventure together (getting all 4 of the components to cure the plague). During the following 1-2 weeks your group needs to finish the whole of chapter 1 together, continuing with the “no person left behind” rules at the “Most Difficult” challenge setting for the server.  This adventure completion is required as part of the diploma requirements.  There will also be test questions on this adventure during the final exam for the diploma as well.

                          Attendance checkout

                          Links: 


                            Notes: 




                            Title:

                            Topics Summary: Small group dynamics part 2. AiMe. 

                            Course Number(s):

                            • Theory Lecture & Discussion: Small Group Dynamics Part 2: The Two Paradoxes, ....

                            • Theory Lecture & Discussion: Importance of Behavior Guidance in RPGs for at-risk and high-risk populations.

                            • Tips & Tricks: How TOR, AiMe, and DWAITS built-in rules effectively provide behavior guidance in different ways, achieving related but different goals.

                            • Applied Gaming: Adventures in Middle-earth: Eves of Mirkwood. Group Role Assignments to help with norming process to work toward the automaticity of Performing phase. These roles built into AiMe & TOR. Hands-on experience.

                            Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

                            If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

                            Baseline Quiz

                            Admin topics: None

                            Tips, Tricks, & Tools

                            • Organization group for norming to work toward automaticity performing. Roles built-into AiMe & TOR
                            • Applying these concepts in all your other groups as a player, or GM.

                            Applied Gaming Part 1: Organization group for norming to work toward automaticity performing. Roles built-into AiMe & TOR.

                            Theory, Lecture, & Discussion Topic(s): 

                            • Tuckman Small group Formation & Dynamics Part 2. + 2 Paradoxes.

                            • Benefits of AiMe (even better with TOR) for Behavior Guidance.

                            Applied Gaming Part 2: AiMe – Eves of Mirkwood (pregens) Part 2

                            Weekly Quiz

                            TR Quiz

                              Weekly Homework assignment(s):

                              • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor. 

                              • Post in our chatroom(s)at least one comment on your experiences of this week's training. 

                              • Also respond to someone else's comment (at least one).

                              • Watch the movie/video "The Gamers", for fun, but this is required viewing, and there are test questions on the movie.

                              • Watch the movie/video "The Gamers: Dorkness Rising", for fun, but this is required viewing, and there are test on the movie. Also required to have already watched it all the way through before one of the upcoming training week's lecture/discussion.

                              Attendance checkout

                              Links: 


                                Notes: 




                                Title:

                                Topics Summary: Resilience. Anxiety. Trauma, Existential Crisis. PC Death & TPKs. Top Secret NWO. GM Screen & illusion of omniscient GM.

                                Course Number(s):


                                Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

                                If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

                                Baseline Quiz

                                Admin topics: None

                                Tips, Tricks, & Tools

                                • The GM screen & the illusion of the omniscient & omnipotent GM.
                                • Addressing PC Death/TPK.
                                • Pre-and-post-session "processing".

                                Applied Gaming Part 1: Top Secret: NWO: White Queen part 1

                                Theory, Lecture, & Discussion Topic(s): 

                                • Introduction to Resilience. Anxiety. Trauma. Existential Crisis.

                                Applied Gaming Part 2: PC Death/TPK.

                                Weekly Quiz

                                TR Quiz

                                  Weekly Homework assignment(s):

                                  • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor. 

                                  • Post in our chatroom(s)at least one comment on your experiences of this week's training.

                                  • Also respond to someone else's comment (at least one).

                                  Attendance checkout

                                  Links: 


                                    Notes: 





                                    Title:

                                    Topics Summary: Introduction to APIE (DR), Awareness, monitoring, & participant feedback. D&D5e Saltmarsh.

                                    Course Number(s):


                                    Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

                                    If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

                                    Baseline Quiz

                                    Admin topics: None

                                    Tips, Tricks, & Tools

                                    • D&D 5e Enhanced Player Character Creation Checklist by Hawkes-Robinson, includes D&D 5e TRPG Player Equipment Chiecklist and D&D 5e DM Setup Checklist - Download PDF here.
                                    • Introduction to Awareness & Monitoring.
                                    • Introduction to Basic Participant feedback forms.   

                                    Applied Gaming Part 1: D&D 5e: Ghosts of Saltmarsh – Sinister Secret of Saltmarsh Part 1 (pregens)

                                    Theory, Lecture, & Discussion Topic(s): 

                                    • Intro to APIED/R

                                    • Facilitation,  evaluation, assessment.

                                    • Participant Evaluation (much deeper at higher levels)

                                    Applied Gaming Part 2: D&D 5e: Ghosts of Saltmarsh – Sinister Secret of Saltmarsh Part 2

                                    Weekly Quiz

                                    TR Quiz

                                      Weekly Homework assignment(s):

                                      • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

                                      • Post in our chatroom(s)at least one comment on your experiences of this week's training.

                                      • Also respond to someone else's comment (at least one).

                                      • Download a copy of the basic participant RPG session feedback form.

                                      • Download a copy of the Enhanced D&D 5e PC Creation Checklist by Hawkes-Robinson.

                                      Attendance checkout

                                      Links: 


                                        Notes: 





                                        Title: RPG Trainee Level 1 Week 16 of 16 – RPG-0188-0101 – Intro to Benefits & Caveats of Old & New School RPGs. D&D 5e Saltmarsh part 2

                                        Topics Summary: Pros, Cons, & Caveats of Old-school RPG vs. new school. D&D5e Saltmarsh part 2. Tie it all together, movie analysis "Gamers 2: Dorkness Rising".

                                        Course Number(s):

                                        • RPG-0188-0101 – Intro to Benefits & Caveats of Old & New School RPGs

                                        • RPG-0153-5001-02 - Introduction to D&D 5e, Saltmarsh adventure (session 2 of 2)

                                        • RPG-0188-1001 - Tie it all together. Watch & Analyze Dorkness Rising.

                                        Attendance & Administrative Check-in 15-minutes before session start time. (Community hours, training progress check, other admin issues as needed)

                                        If you have already been through this week as a Level 1 Player Trainee, then contact the instructor the week before this session is schedule to offer to run the Applied Gaming portion as a Level 1 GM Trainee. All GM Trainees are required to run the Applied Gaming section for this week as part of your requirements to receive your diploma. You may not take the Level 1 GM final exam until these GM session requirements are complete.

                                        Baseline Quiz

                                        Admin topics: None

                                        Tips, Tricks, & Tools:

                                        • Tie it all together: Watch and analyze movie The Gamer: Dorkness Rising (up to 1 hour spent on this)

                                        Applied Gaming Part 1: D&D 5e: Ghosts of Saltmarsh – Sinister Secret of Saltmarsh Part 3

                                        Theory, Lecture, & Discussion Topic(s): 

                                        • Pros, Cons, Caveats, & Efficacy of Old-school games vs. newer games. (very short lecture, more depth in level 2).

                                        • Tie it all together: Movie gaming analysis: "The Gamers: Dorkness Rising" (spend 45-60 minutes illustrating all theories & topics covered, including but not limited to: Flow, Code of Conduct, Bleed, Tuckman, etc.)

                                        Applied Gaming Part 2: D&D 5e: Ghosts of Saltmarsh – Sinister Secret of Saltmarsh Part 4 (schedule own group sessions to finish if necessary) Rotate GMs as needed.

                                        Weekly Quiz

                                        TR Quiz

                                          Weekly Homework assignment(s):

                                          • Remember to sign up for helping "give back" to the community at least two 4-hour sessions per month. These hours are required to be completed before you may take the final exam for your diploma. This means as a player for a training GM, helping with our online or in-person community programs, or other methods as approved by your mentor/coach/supervisor.

                                          • Post in our chatroom(s)at least one comment on your experiences of this week's training.

                                          • Also respond to someone else's comment (at least one).

                                          • If not enough time for this group to finish the Saltmarsh adventure, then group will need to coordinate to meet on their own schedule to finish the adventure.

                                          • Final Project Practicum Assignment for Level 1 Players: Write a 2 to 3 page essay summarizing the topics you have learned in this program that enhances your experience as a player and what you plan to do going forward. (must do this even if also finalizing GM exam at the same time)

                                          • Final Project Practicum Assignment for Level 1 GMs: Write a 3 to 5 page essay summarizing the topics you have learned in this program that enhances your experience and capabilities as a Game Master, and what you plan to do going forward.

                                          • Contact your coach/mentor/supervisor  to verify you have met all requirements to take the final exam. If you have not met all requirements, make a note of what still needs to be completed, and plan out schedule meeting those remaining requirements.

                                          • Take all of the online quizzes for all 16 weeks (require 100% for each week in order to move on to the next week) (open book). (should be available to current trainees by end of November 2020) - courses.rpg.education

                                          • Once all requirements are met, contact your mentor/coach/supervisor for them to register you for the appropriate final exam.

                                          • Take the final exam (closed book, monitored/proctored). Random assortment of 160 questions (10 per week) from the level 1 database of more than 500 questions. Must receive at least a 90% score on the final exam to receive your diploma. If you do not get a passing grade on the final exam, there is a one week minimum delay before you may retake the exam. You may retake the exam as many times as needed until you pass. (should be available to current trainees by end of December 2020). courses.rpg.education

                                          • Once you meet all requirements and pass your final exam, inform your coach/mentor/supervisor, and they will begin the process of getting you a digital and mailed physical copy of your Level One RPG Player Diploma, and/or your Level One RPG Game Master Diploma.

                                          Attendance checkout

                                          Links: 

                                            Notes: